* Studio will use stable layer IDs to refer to layers, so that
layer reordering doesn't affect behavior bindings, so update to match.
* Fix a few layer metadata entries that missed being refactored.
* Add a new feature for tracking a given behavior by a new concept
of a "behavior local ID" which is a stable 16-bit identifier for
a given behavior, that is resilient to new behaviors being added
and requires no additional work on the part of the behavior
authors.
* Add implementations for either settings lookup table, or CRC16
hashing of behavior device names for generating behavior local
IDs.
* For upcoming ZMK studio work, make a set of rich metadata available
to provide a friendly name for a behavior, and allow super flexible
descriptions of the parameters the behaviors take.
* Add ability to validate a zmk_behavior_binding against
the behavior metadata available.
Added BEHAVIOR_DT_DEFINE() and BEHAVIOR_DT_INST_DEFINE(), which work
exactly like the DEVICE_*_DEFINE() macros, except they also register the
device as a behavior by adding a pointer to it to a memory section.
Added zmk_behavior_get_binding(), which works like device_get_binding()
except that it only searches the devices that have been registered as
behaviors. This ensures that behaviors cannot have name collisions with
other devices defined by the SoC, which will be important when we remove
the label property from behaviors so they are given their node names.
As an added benefit, this is faster since it searches a smaller list.
Some basic benchmark code I wrote indicates it takes 30-70% as long,
depending on where the behavior is in the list and whether the name
string is an exact pointer match.
From now on, behaviors should use BEHAVIOR_*_DEFINe() instead of
DEVICE_*_DEFINE(), and any code that looks up a behavior by name should
use zmk_behavior_get_binding() instead of device_get_binding().
* Refactor sensor events to include channel data,
necessary for prop split encoders, and avoiding duplicate calls,
to fetch channel data twice, etc.
* More consistent behavior driver API.
* Allow setting triggers per resolution at the behavior level optionally.
* Add new sensor behaviors that either take full bindings
add definition, or accept parameters when bound in the
keymap.
* Remove existing hard-coded key press sensor behavior
and instead leverage new generic sensor behaviors to
achieve the same functionality.
Co-authored-by: nick@conway.dev
Extended the virtual key position system from combos so that each sensor
also gets a virtual key position. This allows sensor behaviors to use
the behavior queue API.
* GATT characteristic allowing passng data + behavior
label to invoke the behavior on the peripheral side.
* Behaviors have a locality setting to specify where they run.
* Build reset/power/RGB on peripheral.
* Add timestamps to position events and behaviors.
- Take original event timestamps into consideration so nested tap-holds have proper timing.
- Add position and timestamp to keycode state changed event so the one-shot behavior can properly identify other keypresses and timings.
- Add timestamp to position events received from peripheral
* reduce number of arguments to behaviors
* Use extra comptible = "zmk,behavior-global" to add
behaviors to global bindings for event notification.
* Implement mod-tap, as a keymap binding and global one
to skip tap if other keycode pressed while held.