zmk/app/boards/shields/mercury/mercury.keymap

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#include <behaviors.dtsi>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/outputs.h>
#define WIN 0
#define APL 1
#define NUM 2
#define FUN 3
#define NAV 4
#define MED 5
#define SYS 6
#define TRG 7
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// [Keymap 3Jan2022 21:03]
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
/ {
behaviors {
hlt: hold_preferred_layer_tap {
compatible = "zmk,behavior-hold-tap";
label = "HOLD_PREFERRED_LAYER_TAP";
#binding-cells = <2>;
flavor = "hold-preferred";
tapping-term-ms = <300>;
bindings = <&mo>, <&kp>;
};
mtp: mod_tap_positional {
compatible = "zmk,behavior-hold-tap";
label = "MOD_TAP_POSITIONAL";
#binding-cells = <2>;
flavor = "tap-unless-interrupted";
tapping-term-ms = <25>;
bindings = <&kp>, <&kp>;
hold-trigger-key-positions = <2 3 4 14 15 16>;
};
ltp: layer_tap_positional {
compatible = "zmk,behavior-hold-tap";
label = "LAYER_TAP_POSITIONAL";
#binding-cells = <2>;
flavor = "tap-unless-interrupted";
tapping-term-ms = <25>;
bindings = <&mo>, <&kp>;
hold-trigger-key-positions = <2 3 4 14 15 16>;
};
cht: combo_like_hold_tap {
compatible = "zmk,behavior-hold-tap";
label = "COMBO_LIKE_HOLD_TAP";
#binding-cells = <2>;
flavor = "tap-unless-interrupted";
tapping-term-ms = <200>;
bindings = <&kp>, <&kp>;
hold-trigger-key-positions = <40>;
};
};
combos {
compatible = "zmk,combos";
combo_sys {
timeout-ms = <25>;
key-positions = <0 1 2 3>;
bindings = <&to SYS>;
};
combo_menu {
timeout-ms = <25>;
key-positions = <18 19>;
bindings = <&kp K_CMENU>;
};
combo_tab {
timeout-ms = <25>;
key-positions = <26 27>;
bindings = <&kp TAB>;
};
combo_esc {
timeout-ms = <25>;
key-positions = <27 28>;
bindings = <&kp ESC>;
};
};
keymap {
compatible = "zmk,keymap";
windows_layer {
bindings = <
&none &kp Q &ltp FUN W &ltp TRG E &ltp TRG R &kp T /**/ &kp Y &kp U &kp I &kp O &kp P &kp BKSP
&none &kp A &ltp NUM S &ltp TRG D &ltp TRG F &kp G /**/ &kp H &kp J &kp K &kp L &kp SCLN &cht RET QUOT
&none &kp Z &kp X &kp C &kp V &kp B /**/ &kp N &kp M &kp CMMA &kp DOT &kp FSLH &kp RSFT
&kp LGUI &kp LALT &kp LCTL /**/ &kp SPC &mo NAV &mo MED
>;
};
apple_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&kp LCTL &kp LALT &kp LGUI /**/ &kp SPC &mo NAV &mo MED
>;
};
num_layer {
bindings = <
&trans &trans &trans &trans &kp TILDE &kp GRAV /**/ &trans &kp NUM_7 &kp NUM_8 &kp NUM_9 &trans &trans
&trans &trans &trans &none &kp LSFT &trans /**/ &kp EQL &kp NUM_4 &kp NUM_5 &kp NUM_6 &kp LBKT &kp RBKT
&trans &trans &trans &trans &trans &trans /**/ &kp MINUS &kp NUM_1 &kp NUM_2 &kp NUM_3 &kp BSLH &trans
&trans &trans &trans /**/ &trans &kp NUM_0 &trans
>;
};
function_layer {
bindings = <
&trans &kp LSFT &trans &trans &trans &trans /**/ &kp F12 &kp F7 &kp F8 &kp F9 &trans &trans
&mo SYS &trans &trans &trans &kp LSFT &trans /**/ &kp F11 &kp F4 &kp F5 &kp F6 &kp LBKT &kp RBKT
&trans &trans &trans &trans &trans &trans /**/ &kp F10 &kp F1 &kp F2 &kp F3 &trans &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
nav_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp UARW &kp PGUP &kp PRSC &kp DEL
&trans &trans &kp SLCK &trans &trans &trans /**/ &trans &kp LARW &kp DARW &kp RARW &trans &kp RET
&trans &trans &trans &kp CLCK &trans &kp PAUSE_BREAK /**/ &kp INS &kp PGDN &kp HOME &kp END &trans &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
media_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp C_VOL_UP &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &kp C_BRI_DN &kp C_VOL_DN &kp C_BRI_UP &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &kp C_MUTE &kp C_PREV &kp C_PLAY_PAUSE &kp C_NEXT &trans
&trans &kp RALT &trans /**/ &trans &trans &trans
>;
};
system_layer {
bindings = <
&trans &trans &to WIN &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &to APL &out OUT_USB &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &bt BT_CLR &trans &out OUT_BLE /**/ &trans &trans &trans &trans &trans &trans
&bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 /**/ &trans &trans &trans
>;
};
trigger_layer {
bindings = <
&trans &trans &mo FUN &kp LSFT &kp LSFT &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &mo NUM &kp LSFT &kp LSFT &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
};
};