zmk/app/boards/shields/atreus62/atreus62.keymap

121 lines
No EOL
9.8 KiB
Text

/*
* Copyright (c) 2022 The ZMK Contributors
*
* SPDX-License-Identifier: MIT
*/
#include <behaviors.dtsi>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/outputs.h>
#define NONE 0
#define LOWER 1
#define RAISE 2
#define SOME_THING 4 // need to update this layer what should this be called??
#define MEDIA 5
#define FUNC 6
/ {
keymap {
compatible = "zmk,keymap";
default_layer {
// ----------------------------------------------------------------------------------------------------------
// | ESC | 1 | 2 | 3 | 4 | 5 |-------|-------| 6 | 7 | 8 | 9 | 0 | |
// | TAB | Q | W | E | R | T |-------|-------| Y | U | I | O | P | \ |
// | BSPC | A | S | D | F | G |-------|-------| H | J | K | L | ; | ' |
// | SHIFT | Z | X | C | V | B |-------|-------| N | M | , | . | / | ENTER |
// | CTRL | Fn | LALT | LGUI | RAIS | SPACE | TAB | ENTER | LOWR | MEH | | - | = |-------|
bindings = <
&kp ESC &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &trans
&kp GRAVE &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp BSLH
&kp BSPC &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &kp SQT
&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp RSHIFT
&kp LCTRL &mo 5 &kp LALT &kp LGUI &mo LOWER &kp SPACE &kp TAB &kp RET &mo RAISE &kp LA(LC(LSHFT)) &trans &kp MINUS &kp EQUAL &mo 4
>;
};
lower {
// ----------------------------------------------------------------------------------------------------------------------------
// | | | | | SCRSHT | |-------|-------| GIFOX | | | | | |
// | | | | | | |-------|-------| | | | | | |
// | DEL | | | | | |-------|-------| LEFT | DOWN | UP | RIGHT | | |
// | | | | | | |-------|-------| | | | | | |
// | | | | | | | | | | | | | | |
bindings = <
&trans &trans &trans &trans &kp LG(LS(N4)) &trans &kp LG(LS(N6)) &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&kp DEL &trans &trans &trans &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
>;
};
raise {
// ----------------------------------------------------------------------------------------------------------------------------
// | | F1 | F2 | F3 | F4 | F5 |-------|-------| F6 | F7 | F8 | F9 | F10 | F11 |
// | | | | { | } | |-------|-------| | | | | | F12 |
// | | | | ( | ) | |-------|-------| LEFT | DOWN | UP | RIGHT | | |
// | | | | [ | ] | |-------|-------| | | PREV | NEXT | | |
// | | | | | | | | | | | | VOL- | VOL+ | PLAY |
bindings = <
&trans &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &kp F11
&trans &trans &trans &kp LBRC &kp RBRC &trans &trans &trans &trans &trans &trans &kp F12
&trans &trans &trans &kp LPAR &kp RPAR &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans &trans
&trans &trans &trans &kp LBKT &kp RBKT &trans &trans &trans &kp C_PREV &kp C_NEXT &trans &trans
&trans &trans &trans &trans &mo 3 &trans &trans &trans &trans &trans &trans &kp C_VOL_DN &kp C_VOL_UP &kp C_PP
>;
};
control {
// ----------------------------------------------------------------------------------------------------------
// |tog(4)| F2 | F3 | F4 | F5 | F6 |------|------| F7 | F8 | F9 | F10 | F11 | F12 |
// | | NA | NA | NA | NA | NA |------|------| NA | NA | NA | NA | NA |LALT(PRTSN)|
// | | NA | NA | NA | NA | NA |------|------| NA | NA | NA | NA | NA | PRTSN |
// | | NA | NA | NA | NA | NA |------|------| NA | NA | NA | NA | NA |LCTRL(DEL) |
// | | | | | | |BOOTLD|BOOTLD| | | | | |-----------|
bindings = <
&tog 4 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &kp F11 &kp F12
&trans &none &none &none &none &none &none &none &none &none &none &kp LA(PSCRN)
&trans &none &none &none &none &none &none &none &none &none &none &kp PSCRN
&trans &none &none &none &none &none &none &none &none &none &none &kp LC(DEL)
&trans &trans &trans &trans &trans &trans &bootloader &bootloader &trans &trans &trans &trans &trans &trans
>;
};
SOME_THING {
bindings = <
&bootloader &reset &trans &trans &trans &trans &kp N6 &kp N8 &kp N9 &trans &trans &trans
&trans &trans &trans &trans &trans &trans &kp N4 &kp N5 &kp N6 &trans &trans &trans
&trans &trans &trans &trans &trans &trans &kp N1 &kp N2 &kp N3 &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &kp N0 &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
>;
};
/*
flock {
// ----------------------------------------------------------------------------------------------------------------------------
// | | | | | | |-------|-------| | | | | | |
// | | | | | | |-------|-------| | | | | | |
// | | | | | | |-------|-------| | | | | | |
// | | | | | | |-------|-------| | | | | | |
// | | | | | | | | | | | | | | |
bindings = <
&tog 4 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &kp F11 &trans
&out OUT_TOG &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_PRV &bt BT_NXT &bt BT_CLR &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
>;
};*/
};
};
// ----------------------------------------------------------------------------------------------------------------------------
// | | | | | | |-------|-------| | | | | | |
// | | | | | | |-------|-------| | | | | | |
// | | | | | | |-------|-------| | | | | | |
// | | | | | | |-------|-------| | | | | | |
// | | | | | | | | | | | | | | |