* Move to local/stack allocated event API that doesn't require dynamic allocation/freeing. * Disable heap, we no longer use alloc/free unless using LVGL. * Tons of refactors all over to account for the new event approach.
331 lines
12 KiB
C
331 lines
12 KiB
C
/*
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* Copyright (c) 2020 The ZMK Contributors
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*
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* SPDX-License-Identifier: MIT
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*/
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#include <drivers/behavior.h>
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#include <zephyr/sys/util.h>
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#include <zephyr/bluetooth/bluetooth.h>
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#include <zephyr/logging/log.h>
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LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
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#include <zmk/behavior.h>
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#include <zmk/keymap.h>
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#include <zmk/matrix.h>
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#include <zmk/sensors.h>
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#include <zmk/virtual_key_position.h>
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#include <zmk/ble.h>
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#if ZMK_BLE_IS_CENTRAL
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#include <zmk/split/bluetooth/central.h>
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#endif
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#include <zmk/event_manager.h>
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#include <zmk/events/position_state_changed.h>
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#include <zmk/events/layer_state_changed.h>
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#include <zmk/events/sensor_event.h>
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static zmk_keymap_layers_state_t _zmk_keymap_layer_state = 0;
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static uint8_t _zmk_keymap_layer_default = 0;
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#define DT_DRV_COMPAT zmk_keymap
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#define TRANSFORMED_LAYER(node) \
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{ LISTIFY(DT_PROP_LEN(node, bindings), ZMK_KEYMAP_EXTRACT_BINDING, (, ), node) }
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#if ZMK_KEYMAP_HAS_SENSORS
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#define _TRANSFORM_SENSOR_ENTRY(idx, layer) \
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{ \
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.behavior_dev = DEVICE_DT_NAME(DT_PHANDLE_BY_IDX(layer, sensor_bindings, idx)), \
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.param1 = COND_CODE_0(DT_PHA_HAS_CELL_AT_IDX(layer, sensor_bindings, idx, param1), (0), \
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(DT_PHA_BY_IDX(layer, sensor_bindings, idx, param1))), \
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.param2 = COND_CODE_0(DT_PHA_HAS_CELL_AT_IDX(layer, sensor_bindings, idx, param2), (0), \
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(DT_PHA_BY_IDX(layer, sensor_bindings, idx, param2))), \
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}
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#define SENSOR_LAYER(node) \
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COND_CODE_1( \
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DT_NODE_HAS_PROP(node, sensor_bindings), \
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({LISTIFY(DT_PROP_LEN(node, sensor_bindings), _TRANSFORM_SENSOR_ENTRY, (, ), node)}), \
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({}))
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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#define LAYER_NAME(node) DT_PROP_OR(node, display_name, DT_PROP_OR(node, label, NULL))
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// State
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// When a behavior handles a key position "down" event, we record the layer state
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// here so that even if that layer is deactivated before the "up", event, we
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// still send the release event to the behavior in that layer also.
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static uint32_t zmk_keymap_active_behavior_layer[ZMK_KEYMAP_LEN];
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static struct zmk_behavior_binding zmk_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_LEN] = {
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DT_INST_FOREACH_CHILD_SEP(0, TRANSFORMED_LAYER, (, ))};
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static const char *zmk_keymap_layer_names[ZMK_KEYMAP_LAYERS_LEN] = {
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DT_INST_FOREACH_CHILD_SEP(0, LAYER_NAME, (, ))};
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#if ZMK_KEYMAP_HAS_SENSORS
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static struct zmk_behavior_binding
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zmk_sensor_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_SENSORS_LEN] = {
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DT_INST_FOREACH_CHILD_SEP(0, SENSOR_LAYER, (, ))};
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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static inline int set_layer_state(uint8_t layer, bool state) {
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int ret = 0;
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if (layer >= ZMK_KEYMAP_LAYERS_LEN) {
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return -EINVAL;
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}
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// Default layer should *always* remain active
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if (layer == _zmk_keymap_layer_default && !state) {
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return 0;
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}
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zmk_keymap_layers_state_t old_state = _zmk_keymap_layer_state;
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WRITE_BIT(_zmk_keymap_layer_state, layer, state);
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// Don't send state changes unless there was an actual change
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if (old_state != _zmk_keymap_layer_state) {
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LOG_DBG("layer_changed: layer %d state %d", layer, state);
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ret = raise_layer_state_changed(layer, state);
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if (ret < 0) {
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LOG_WRN("Failed to raise layer state changed (%d)", ret);
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}
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}
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return ret;
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}
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uint8_t zmk_keymap_layer_default(void) { return _zmk_keymap_layer_default; }
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zmk_keymap_layers_state_t zmk_keymap_layer_state(void) { return _zmk_keymap_layer_state; }
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bool zmk_keymap_layer_active_with_state(uint8_t layer, zmk_keymap_layers_state_t state_to_test) {
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// The default layer is assumed to be ALWAYS ACTIVE so we include an || here to ensure nobody
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// breaks up that assumption by accident
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return (state_to_test & (BIT(layer))) == (BIT(layer)) || layer == _zmk_keymap_layer_default;
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};
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bool zmk_keymap_layer_active(uint8_t layer) {
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return zmk_keymap_layer_active_with_state(layer, _zmk_keymap_layer_state);
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};
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uint8_t zmk_keymap_highest_layer_active(void) {
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for (uint8_t layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer > 0; layer--) {
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if (zmk_keymap_layer_active(layer)) {
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return layer;
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}
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}
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return zmk_keymap_layer_default();
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}
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int zmk_keymap_layer_activate(uint8_t layer) { return set_layer_state(layer, true); };
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int zmk_keymap_layer_deactivate(uint8_t layer) { return set_layer_state(layer, false); };
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int zmk_keymap_layer_toggle(uint8_t layer) {
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if (zmk_keymap_layer_active(layer)) {
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return zmk_keymap_layer_deactivate(layer);
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}
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return zmk_keymap_layer_activate(layer);
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};
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int zmk_keymap_layer_to(uint8_t layer) {
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for (int i = ZMK_KEYMAP_LAYERS_LEN - 1; i >= 0; i--) {
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zmk_keymap_layer_deactivate(i);
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}
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zmk_keymap_layer_activate(layer);
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return 0;
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}
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bool is_active_layer(uint8_t layer, zmk_keymap_layers_state_t layer_state) {
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return (layer_state & BIT(layer)) == BIT(layer) || layer == _zmk_keymap_layer_default;
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}
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const char *zmk_keymap_layer_name(uint8_t layer) {
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if (layer >= ZMK_KEYMAP_LAYERS_LEN) {
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return NULL;
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}
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return zmk_keymap_layer_names[layer];
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}
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int invoke_locally(struct zmk_behavior_binding *binding, struct zmk_behavior_binding_event event,
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bool pressed) {
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if (pressed) {
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return behavior_keymap_binding_pressed(binding, event);
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} else {
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return behavior_keymap_binding_released(binding, event);
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}
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}
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int zmk_keymap_apply_position_state(uint8_t source, int layer, uint32_t position, bool pressed,
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int64_t timestamp) {
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// We want to make a copy of this, since it may be converted from
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// relative to absolute before being invoked
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struct zmk_behavior_binding binding = zmk_keymap[layer][position];
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const struct device *behavior;
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struct zmk_behavior_binding_event event = {
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.layer = layer,
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.position = position,
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.timestamp = timestamp,
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};
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LOG_DBG("layer: %d position: %d, binding name: %s", layer, position, binding.behavior_dev);
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behavior = zmk_behavior_get_binding(binding.behavior_dev);
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if (!behavior) {
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LOG_WRN("No behavior assigned to %d on layer %d", position, layer);
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return 1;
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}
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int err = behavior_keymap_binding_convert_central_state_dependent_params(&binding, event);
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if (err) {
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LOG_ERR("Failed to convert relative to absolute behavior binding (err %d)", err);
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return err;
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}
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enum behavior_locality locality = BEHAVIOR_LOCALITY_CENTRAL;
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err = behavior_get_locality(behavior, &locality);
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if (err) {
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LOG_ERR("Failed to get behavior locality %d", err);
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return err;
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}
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switch (locality) {
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case BEHAVIOR_LOCALITY_CENTRAL:
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return invoke_locally(&binding, event, pressed);
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case BEHAVIOR_LOCALITY_EVENT_SOURCE:
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#if ZMK_BLE_IS_CENTRAL
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if (source == ZMK_POSITION_STATE_CHANGE_SOURCE_LOCAL) {
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return invoke_locally(&binding, event, pressed);
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} else {
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return zmk_split_bt_invoke_behavior(source, &binding, event, pressed);
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}
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#else
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return invoke_locally(&binding, event, pressed);
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#endif
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case BEHAVIOR_LOCALITY_GLOBAL:
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#if ZMK_BLE_IS_CENTRAL
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for (int i = 0; i < ZMK_SPLIT_BLE_PERIPHERAL_COUNT; i++) {
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zmk_split_bt_invoke_behavior(i, &binding, event, pressed);
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}
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#endif
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return invoke_locally(&binding, event, pressed);
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}
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return -ENOTSUP;
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}
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int zmk_keymap_position_state_changed(uint8_t source, uint32_t position, bool pressed,
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int64_t timestamp) {
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if (pressed) {
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zmk_keymap_active_behavior_layer[position] = _zmk_keymap_layer_state;
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}
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for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= _zmk_keymap_layer_default; layer--) {
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if (zmk_keymap_layer_active_with_state(layer, zmk_keymap_active_behavior_layer[position])) {
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int ret = zmk_keymap_apply_position_state(source, layer, position, pressed, timestamp);
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if (ret > 0) {
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LOG_DBG("behavior processing to continue to next layer");
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continue;
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} else if (ret < 0) {
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LOG_DBG("Behavior returned error: %d", ret);
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return ret;
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} else {
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return ret;
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}
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}
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}
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return -ENOTSUP;
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}
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#if ZMK_KEYMAP_HAS_SENSORS
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int zmk_keymap_sensor_event(uint8_t sensor_index,
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const struct zmk_sensor_channel_data *channel_data,
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size_t channel_data_size, int64_t timestamp) {
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bool opaque_response = false;
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for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= 0; layer--) {
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struct zmk_behavior_binding *binding = &zmk_sensor_keymap[layer][sensor_index];
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LOG_DBG("layer: %d sensor_index: %d, binding name: %s", layer, sensor_index,
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binding->behavior_dev);
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const struct device *behavior = zmk_behavior_get_binding(binding->behavior_dev);
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if (!behavior) {
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LOG_DBG("No behavior assigned to %d on layer %d", sensor_index, layer);
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continue;
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}
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struct zmk_behavior_binding_event event = {
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.layer = layer,
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.position = ZMK_VIRTUAL_KEY_POSITION_SENSOR(sensor_index),
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.timestamp = timestamp,
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};
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int ret = behavior_sensor_keymap_binding_accept_data(
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binding, event, zmk_sensors_get_config_at_index(sensor_index), channel_data_size,
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channel_data);
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if (ret < 0) {
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LOG_WRN("behavior data accept for behavior %s returned an error (%d). Processing to "
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"continue to next layer",
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binding->behavior_dev, ret);
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continue;
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}
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enum behavior_sensor_binding_process_mode mode =
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(!opaque_response && layer >= _zmk_keymap_layer_default &&
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zmk_keymap_layer_active(layer))
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? BEHAVIOR_SENSOR_BINDING_PROCESS_MODE_TRIGGER
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: BEHAVIOR_SENSOR_BINDING_PROCESS_MODE_DISCARD;
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ret = behavior_sensor_keymap_binding_process(binding, event, mode);
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if (ret == ZMK_BEHAVIOR_OPAQUE) {
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LOG_DBG("sensor event processing complete, behavior response was opaque");
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opaque_response = true;
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} else if (ret < 0) {
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LOG_DBG("Behavior returned error: %d", ret);
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return ret;
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}
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}
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return 0;
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}
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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int keymap_listener(const zmk_event_t *eh) {
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const struct zmk_position_state_changed *pos_ev;
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if ((pos_ev = as_zmk_position_state_changed(eh)) != NULL) {
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return zmk_keymap_position_state_changed(pos_ev->source, pos_ev->position, pos_ev->state,
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pos_ev->timestamp);
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}
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#if ZMK_KEYMAP_HAS_SENSORS
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const struct zmk_sensor_event *sensor_ev;
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if ((sensor_ev = as_zmk_sensor_event(eh)) != NULL) {
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return zmk_keymap_sensor_event(sensor_ev->sensor_index, sensor_ev->channel_data,
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sensor_ev->channel_data_size, sensor_ev->timestamp);
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}
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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return -ENOTSUP;
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}
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ZMK_LISTENER(keymap, keymap_listener);
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ZMK_SUBSCRIPTION(keymap, zmk_position_state_changed);
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#if ZMK_KEYMAP_HAS_SENSORS
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ZMK_SUBSCRIPTION(keymap, zmk_sensor_event);
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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