zmk/app/src/behaviors
KemoNine d207c3c30f
(feature) Add &to keycode/behavior (#489)
feat(behaviors): Add `&to` behavior to switch to a layer.
2020-12-29 11:57:49 -05:00
..
behavior_bt.c refactor(app): replace struct device * with const struct device * 2020-12-14 12:41:25 -05:00
behavior_ext_power.c refactor(app): replace struct device * with const struct device * 2020-12-14 12:41:25 -05:00
behavior_hold_tap.c refactor: replace filename hyphens with underscores 2020-12-28 01:15:35 -05:00
behavior_key_press.c refactor: replace filename hyphens with underscores 2020-12-28 01:15:35 -05:00
behavior_momentary_layer.c refactor(app): replace struct device * with const struct device * 2020-12-14 12:41:25 -05:00
behavior_none.c refactor(app): replace struct device * with const struct device * 2020-12-14 12:41:25 -05:00
behavior_outputs.c refactor(app): replace struct device * with const struct device * 2020-12-14 12:41:25 -05:00
behavior_reset.c refactor(app): replace struct device * with const struct device * 2020-12-14 12:41:25 -05:00
behavior_rgb_underglow.c refactor(app): replace struct device * with const struct device * 2020-12-14 12:41:25 -05:00
behavior_sensor_rotate_key_press.c refactor: replace filename hyphens with underscores 2020-12-28 01:15:35 -05:00
behavior_sticky_key.c refactor: replace filename hyphens with underscores 2020-12-28 01:15:35 -05:00
behavior_to_layer.c (feature) Add &to keycode/behavior (#489) 2020-12-29 11:57:49 -05:00
behavior_toggle_layer.c refactor(app): replace struct device * with const struct device * 2020-12-14 12:41:25 -05:00
behavior_transparent.c refactor(app): replace struct device * with const struct device * 2020-12-14 12:41:25 -05:00