* Implement "momentary layer" behavior with `&mo` reference. * Implement basic "transparent" behavior with `&trans` reference.
48 lines
No EOL
1.3 KiB
C
48 lines
No EOL
1.3 KiB
C
/*
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* Copyright (c) 2020 Peter Johanson <peter@peterjohanson.com>
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*
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* SPDX-License-Identifier: MIT
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*/
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#define DT_DRV_COMPAT zmk_behavior_transparent
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#include <device.h>
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#include <power/reboot.h>
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#include <drivers/behavior.h>
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#include <logging/log.h>
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LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
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struct behavior_transparent_config { };
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struct behavior_transparent_data { };
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static int behavior_transparent_init(struct device *dev)
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{
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return 0;
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};
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static int on_keymap_binding_pressed(struct device *dev, u32_t position, u32_t _param1, u32_t _param2)
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{
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return 1;
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}
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static int on_keymap_binding_released(struct device *dev, u32_t position, u32_t _param1, u32_t _param2)
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{
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return 1;
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}
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static const struct behavior_driver_api behavior_transparent_driver_api = {
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.binding_pressed = on_keymap_binding_pressed,
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.binding_released = on_keymap_binding_released,
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};
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static const struct behavior_transparent_config behavior_transparent_config = {};
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static struct behavior_transparent_data behavior_transparent_data;
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DEVICE_AND_API_INIT(behavior_transparent, DT_INST_LABEL(0), behavior_transparent_init,
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&behavior_transparent_data,
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&behavior_transparent_config,
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APPLICATION, CONFIG_KERNEL_INIT_PRIORITY_DEFAULT,
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&behavior_transparent_driver_api); |