zmk/app/boards/shields/mercury/mercury.keymap

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#include <behaviors.dtsi>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/outputs.h>
#define WIN 0
#define APL 1
#define NUM 2
#define FUN 3
#define NAV 4
#define MED 5
#define SYS 6
#define DKL 7
#define EKL 8
#define KKL 9
// 25 At least while acclimating, 25 is too short and will miss attempts
// 50 words like "layer", the rolled "er" turn into combos
#define COMBO_TIMEOUT 37
/ {
macros {
mcs: macro_s {
label = "MACRO_S";
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
bindings
= <&macro_press &kp LSFT &tog DKL>
, <&macro_pause_for_release>
, <&macro_release &kp LSFT &tog DKL>
;
};
mcf: macro_f {
label = "MACRO_F";
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
bindings
= <&macro_press &mo NUM &tog DKL>
, <&macro_pause_for_release>
, <&macro_release &mo NUM &tog DKL>
;
};
};
behaviors {
smt: s_macro_tap {
compatible = "zmk,behavior-hold-tap";
label = "S_MACRO_TAP";
#binding-cells = <2>;
flavor = "tap-unless-interrupted";
tapping-term-ms = <COMBO_TIMEOUT>;
bindings = <&mcs>, <&kp>;
hold-trigger-key-positions = <14 15 16>;
};
fmt: f_macro_tap {
compatible = "zmk,behavior-hold-tap";
label = "F_MACRO_TAP";
#binding-cells = <2>;
flavor = "tap-unless-interrupted";
tapping-term-ms = <COMBO_TIMEOUT>;
bindings = <&mcs>, <&kp>;
hold-trigger-key-positions = <14 15 16>;
};
dlt: d_layer_tap {
compatible = "zmk,behavior-hold-tap";
label = "D_LAYER_TAP";
#binding-cells = <2>;
flavor = "tap-unless-interrupted";
tapping-term-ms = <COMBO_TIMEOUT>;
bindings = <&mo>, <&kp>;
hold-trigger-key-positions = <14 15 16>;
};
};
sl {
release-after-ms = <10000>;
};
combos {
compatible = "zmk,combos";
combo_sys {
timeout-ms = <COMBO_TIMEOUT>;
key-positions = <0 1 2>;
bindings = <&sl SYS>;
};
combo_menu {
timeout-ms = <COMBO_TIMEOUT>;
key-positions = <18 19>;
bindings = <&kp K_CMENU>;
};
combo_tab {
timeout-ms = <COMBO_TIMEOUT>;
key-positions = <26 27>;
bindings = <&kp TAB>;
};
combo_esc {
timeout-ms = <COMBO_TIMEOUT>;
key-positions = <27 28>;
bindings = <&kp ESC>;
};
combo_caps {
timeout-ms = <COMBO_TIMEOUT>;
key-positions = <31 32>;
bindings = <&kp CAPS>;
};
};
keymap {
compatible = "zmk,keymap";
windows_layer {
bindings = <
&none &kp Q &kp W &kp E &kp R &kp T /**/ &kp Y &kp U &kp I &kp O &kp P &none
&none &kp A &smt S S &dlt DKL D &fmt F F &kp G /**/ &kp H &kp J &kp K &kp L &kp SCLN &kp QUOT
&none &kp Z &kp X &kp C &kp V &kp B /**/ &kp N &kp M &kp CMMA &kp DOT &kp FSLH &none
&kp LGUI &kp LALT &kp LCTL /**/ &kp SPC &mo NAV &mo MED
>;
};
apple_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&kp LCTL &kp LALT &kp LGUI /**/ &kp SPC &mo NAV &mo MED
>;
};
num_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &kp GRAV &kp NUM_7 &kp NUM_8 &kp NUM_9 &kp RBKT &trans
&trans &trans &kp LSFT &none &kp LSFT &trans /**/ &kp EQL &kp NUM_4 &kp NUM_5 &kp NUM_6 &kp LBKT &trans
&trans &trans &trans &trans &trans &trans /**/ &kp MINUS &kp NUM_1 &kp NUM_2 &kp NUM_3 &kp BSLH &trans
&trans &trans &trans /**/ &trans &kp NUM_0 &trans
>;
};
function_layer {
bindings = <
&trans &trans &kp LSFT &none &kp LSFT &trans /**/ &kp F12 &kp F7 &kp F8 &kp F9 &kp RBKT &trans
&trans &trans &trans &trans &trans &trans /**/ &kp F11 &kp F4 &kp F5 &kp F6 &kp LBKT &trans
&trans &trans &trans &trans &trans &trans /**/ &kp F10 &kp F1 &kp F2 &kp F3 &kp BSLH &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
nav_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp UARW &kp PGUP &kp DEL &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &kp LARW &kp DARW &kp RARW &kp BKSP &trans
&trans &trans &trans &trans &trans &trans /**/ &kp INS &kp PGDN &kp HOME &kp END &kp RET &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
media_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp C_VOL_UP &trans &kp PRSC &trans
&trans &trans &kp SLCK &trans &trans &trans /**/ &trans &kp C_BRI_DN &kp C_VOL_DN &kp C_BRI_UP &trans &trans
&trans &trans &trans &trans &trans &kp PAUSE_BREAK /**/ &trans &kp C_MUTE &kp C_PREV &kp C_PLAY_PAUSE &kp C_NEXT &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
system_layer {
bindings = <
&trans &trans &to WIN &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &to APL &out OUT_USB &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &bt BT_CLR &trans &out OUT_BLE /**/ &trans &trans &trans &trans &trans &trans
&bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 /**/ &trans &trans &trans
>;
};
d_key_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &kp LSFT &none &mo NUM &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
e_key_layer {
bindings = <
&trans &trans &kp LSFT &none &mo FUN &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
k_key_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &none &kp RSFT &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
};
};