* Add keymap API for getting/setting a bindings in keymap layers. * Add layer move support via intemediary ordering array. * Add settings storage for keymap changes.
44 lines
1.1 KiB
C
44 lines
1.1 KiB
C
/*
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* Copyright (c) 2024 The ZMK Contributors
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*
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* SPDX-License-Identifier: MIT
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*/
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#pragma once
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#include <zephyr/kernel.h>
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#include <zmk/matrix_transform.h>
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struct zmk_key_physical_attrs {
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int16_t width;
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int16_t height;
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int16_t x;
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int16_t y;
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int16_t rx;
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int16_t ry;
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int16_t r;
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};
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struct zmk_physical_layout {
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const char *display_name;
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zmk_matrix_transform_t matrix_transform;
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const struct device *kscan;
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const struct zmk_key_physical_attrs *keys;
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size_t keys_len;
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};
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#define ZMK_PHYS_LAYOUTS_FOREACH(_ref) STRUCT_SECTION_FOREACH(zmk_physical_layout, _ref)
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size_t zmk_physical_layouts_get_list(struct zmk_physical_layout const *const **phys_layouts);
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int zmk_physical_layouts_select(uint8_t index);
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int zmk_physical_layouts_get_selected(void);
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int zmk_physical_layouts_check_unsaved_selection(void);
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int zmk_physical_layouts_save_selected(void);
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int zmk_physical_layouts_revert_selected(void);
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int zmk_physical_layouts_get_position_map(uint8_t source, uint8_t dest, size_t map_size,
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uint32_t map[map_size]);
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