Added BEHAVIOR_DT_DEFINE() and BEHAVIOR_DT_INST_DEFINE(), which work exactly like the DEVICE_*_DEFINE() macros, except they also register the device as a behavior by adding a pointer to it to a memory section. Added zmk_behavior_get_binding(), which works like device_get_binding() except that it only searches the devices that have been registered as behaviors. This ensures that behaviors cannot have name collisions with other devices defined by the SoC, which will be important when we remove the label property from behaviors so they are given their node names. As an added benefit, this is faster since it searches a smaller list. Some basic benchmark code I wrote indicates it takes 30-70% as long, depending on where the behavior is in the list and whether the name string is an exact pointer match. From now on, behaviors should use BEHAVIOR_*_DEFINe() instead of DEVICE_*_DEFINE(), and any code that looks up a behavior by name should use zmk_behavior_get_binding() instead of device_get_binding().
327 lines
12 KiB
C
327 lines
12 KiB
C
/*
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* Copyright (c) 2020 The ZMK Contributors
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*
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* SPDX-License-Identifier: MIT
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*/
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#include <drivers/behavior.h>
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#include <zephyr/sys/util.h>
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#include <zephyr/bluetooth/bluetooth.h>
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#include <zephyr/logging/log.h>
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LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
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#include <zmk/behavior.h>
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#include <zmk/keymap.h>
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#include <zmk/matrix.h>
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#include <zmk/sensors.h>
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#include <zmk/virtual_key_position.h>
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#include <zmk/ble.h>
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#if ZMK_BLE_IS_CENTRAL
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#include <zmk/split/bluetooth/central.h>
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#endif
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#include <zmk/event_manager.h>
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#include <zmk/events/position_state_changed.h>
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#include <zmk/events/layer_state_changed.h>
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#include <zmk/events/sensor_event.h>
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static zmk_keymap_layers_state_t _zmk_keymap_layer_state = 0;
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static uint8_t _zmk_keymap_layer_default = 0;
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#define DT_DRV_COMPAT zmk_keymap
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#define TRANSFORMED_LAYER(node) \
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{ LISTIFY(DT_PROP_LEN(node, bindings), ZMK_KEYMAP_EXTRACT_BINDING, (, ), node) }
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#if ZMK_KEYMAP_HAS_SENSORS
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#define _TRANSFORM_SENSOR_ENTRY(idx, layer) \
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{ \
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.behavior_dev = DEVICE_DT_NAME(DT_PHANDLE_BY_IDX(layer, sensor_bindings, idx)), \
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.param1 = COND_CODE_0(DT_PHA_HAS_CELL_AT_IDX(layer, sensor_bindings, idx, param1), (0), \
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(DT_PHA_BY_IDX(layer, sensor_bindings, idx, param1))), \
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.param2 = COND_CODE_0(DT_PHA_HAS_CELL_AT_IDX(layer, sensor_bindings, idx, param2), (0), \
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(DT_PHA_BY_IDX(layer, sensor_bindings, idx, param2))), \
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}
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#define SENSOR_LAYER(node) \
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COND_CODE_1( \
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DT_NODE_HAS_PROP(node, sensor_bindings), \
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({LISTIFY(DT_PROP_LEN(node, sensor_bindings), _TRANSFORM_SENSOR_ENTRY, (, ), node)}), \
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({}))
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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#define LAYER_NAME(node) DT_PROP_OR(node, display_name, DT_PROP_OR(node, label, NULL))
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// State
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// When a behavior handles a key position "down" event, we record the layer state
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// here so that even if that layer is deactivated before the "up", event, we
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// still send the release event to the behavior in that layer also.
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static uint32_t zmk_keymap_active_behavior_layer[ZMK_KEYMAP_LEN];
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static struct zmk_behavior_binding zmk_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_LEN] = {
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DT_INST_FOREACH_CHILD_SEP(0, TRANSFORMED_LAYER, (, ))};
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static const char *zmk_keymap_layer_names[ZMK_KEYMAP_LAYERS_LEN] = {
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DT_INST_FOREACH_CHILD_SEP(0, LAYER_NAME, (, ))};
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#if ZMK_KEYMAP_HAS_SENSORS
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static struct zmk_behavior_binding
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zmk_sensor_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_SENSORS_LEN] = {
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DT_INST_FOREACH_CHILD_SEP(0, SENSOR_LAYER, (, ))};
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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static inline int set_layer_state(uint8_t layer, bool state) {
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if (layer >= ZMK_KEYMAP_LAYERS_LEN) {
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return -EINVAL;
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}
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// Default layer should *always* remain active
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if (layer == _zmk_keymap_layer_default && !state) {
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return 0;
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}
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zmk_keymap_layers_state_t old_state = _zmk_keymap_layer_state;
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WRITE_BIT(_zmk_keymap_layer_state, layer, state);
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// Don't send state changes unless there was an actual change
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if (old_state != _zmk_keymap_layer_state) {
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LOG_DBG("layer_changed: layer %d state %d", layer, state);
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ZMK_EVENT_RAISE(create_layer_state_changed(layer, state));
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}
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return 0;
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}
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uint8_t zmk_keymap_layer_default() { return _zmk_keymap_layer_default; }
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zmk_keymap_layers_state_t zmk_keymap_layer_state() { return _zmk_keymap_layer_state; }
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bool zmk_keymap_layer_active_with_state(uint8_t layer, zmk_keymap_layers_state_t state_to_test) {
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// The default layer is assumed to be ALWAYS ACTIVE so we include an || here to ensure nobody
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// breaks up that assumption by accident
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return (state_to_test & (BIT(layer))) == (BIT(layer)) || layer == _zmk_keymap_layer_default;
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};
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bool zmk_keymap_layer_active(uint8_t layer) {
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return zmk_keymap_layer_active_with_state(layer, _zmk_keymap_layer_state);
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};
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uint8_t zmk_keymap_highest_layer_active() {
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for (uint8_t layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer > 0; layer--) {
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if (zmk_keymap_layer_active(layer)) {
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return layer;
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}
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}
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return zmk_keymap_layer_default();
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}
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int zmk_keymap_layer_activate(uint8_t layer) { return set_layer_state(layer, true); };
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int zmk_keymap_layer_deactivate(uint8_t layer) { return set_layer_state(layer, false); };
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int zmk_keymap_layer_toggle(uint8_t layer) {
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if (zmk_keymap_layer_active(layer)) {
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return zmk_keymap_layer_deactivate(layer);
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}
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return zmk_keymap_layer_activate(layer);
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};
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int zmk_keymap_layer_to(uint8_t layer) {
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for (int i = ZMK_KEYMAP_LAYERS_LEN - 1; i >= 0; i--) {
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zmk_keymap_layer_deactivate(i);
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}
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zmk_keymap_layer_activate(layer);
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return 0;
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}
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bool is_active_layer(uint8_t layer, zmk_keymap_layers_state_t layer_state) {
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return (layer_state & BIT(layer)) == BIT(layer) || layer == _zmk_keymap_layer_default;
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}
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const char *zmk_keymap_layer_name(uint8_t layer) {
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if (layer >= ZMK_KEYMAP_LAYERS_LEN) {
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return NULL;
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}
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return zmk_keymap_layer_names[layer];
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}
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int invoke_locally(struct zmk_behavior_binding *binding, struct zmk_behavior_binding_event event,
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bool pressed) {
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if (pressed) {
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return behavior_keymap_binding_pressed(binding, event);
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} else {
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return behavior_keymap_binding_released(binding, event);
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}
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}
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int zmk_keymap_apply_position_state(uint8_t source, int layer, uint32_t position, bool pressed,
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int64_t timestamp) {
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// We want to make a copy of this, since it may be converted from
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// relative to absolute before being invoked
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struct zmk_behavior_binding binding = zmk_keymap[layer][position];
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const struct device *behavior;
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struct zmk_behavior_binding_event event = {
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.layer = layer,
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.position = position,
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.timestamp = timestamp,
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};
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LOG_DBG("layer: %d position: %d, binding name: %s", layer, position, binding.behavior_dev);
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behavior = zmk_behavior_get_binding(binding.behavior_dev);
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if (!behavior) {
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LOG_WRN("No behavior assigned to %d on layer %d", position, layer);
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return 1;
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}
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int err = behavior_keymap_binding_convert_central_state_dependent_params(&binding, event);
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if (err) {
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LOG_ERR("Failed to convert relative to absolute behavior binding (err %d)", err);
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return err;
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}
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enum behavior_locality locality = BEHAVIOR_LOCALITY_CENTRAL;
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err = behavior_get_locality(behavior, &locality);
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if (err) {
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LOG_ERR("Failed to get behavior locality %d", err);
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return err;
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}
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switch (locality) {
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case BEHAVIOR_LOCALITY_CENTRAL:
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return invoke_locally(&binding, event, pressed);
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case BEHAVIOR_LOCALITY_EVENT_SOURCE:
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#if ZMK_BLE_IS_CENTRAL
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if (source == ZMK_POSITION_STATE_CHANGE_SOURCE_LOCAL) {
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return invoke_locally(&binding, event, pressed);
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} else {
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return zmk_split_bt_invoke_behavior(source, &binding, event, pressed);
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}
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#else
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return invoke_locally(&binding, event, pressed);
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#endif
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case BEHAVIOR_LOCALITY_GLOBAL:
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#if ZMK_BLE_IS_CENTRAL
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for (int i = 0; i < ZMK_SPLIT_BLE_PERIPHERAL_COUNT; i++) {
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zmk_split_bt_invoke_behavior(i, &binding, event, pressed);
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}
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#endif
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return invoke_locally(&binding, event, pressed);
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}
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return -ENOTSUP;
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}
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int zmk_keymap_position_state_changed(uint8_t source, uint32_t position, bool pressed,
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int64_t timestamp) {
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if (pressed) {
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zmk_keymap_active_behavior_layer[position] = _zmk_keymap_layer_state;
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}
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for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= _zmk_keymap_layer_default; layer--) {
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if (zmk_keymap_layer_active_with_state(layer, zmk_keymap_active_behavior_layer[position])) {
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int ret = zmk_keymap_apply_position_state(source, layer, position, pressed, timestamp);
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if (ret > 0) {
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LOG_DBG("behavior processing to continue to next layer");
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continue;
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} else if (ret < 0) {
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LOG_DBG("Behavior returned error: %d", ret);
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return ret;
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} else {
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return ret;
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}
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}
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}
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return -ENOTSUP;
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}
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#if ZMK_KEYMAP_HAS_SENSORS
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int zmk_keymap_sensor_event(uint8_t sensor_index,
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const struct zmk_sensor_channel_data *channel_data,
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size_t channel_data_size, int64_t timestamp) {
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bool opaque_response = false;
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for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= 0; layer--) {
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struct zmk_behavior_binding *binding = &zmk_sensor_keymap[layer][sensor_index];
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LOG_DBG("layer: %d sensor_index: %d, binding name: %s", layer, sensor_index,
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binding->behavior_dev);
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const struct device *behavior = zmk_behavior_get_binding(binding->behavior_dev);
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if (!behavior) {
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LOG_DBG("No behavior assigned to %d on layer %d", sensor_index, layer);
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continue;
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}
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struct zmk_behavior_binding_event event = {
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.layer = layer,
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.position = ZMK_VIRTUAL_KEY_POSITION_SENSOR(sensor_index),
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.timestamp = timestamp,
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};
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int ret = behavior_sensor_keymap_binding_accept_data(
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binding, event, zmk_sensors_get_config_at_index(sensor_index), channel_data_size,
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channel_data);
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if (ret < 0) {
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LOG_WRN("behavior data accept for behavior %s returned an error (%d). Processing to "
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"continue to next layer",
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binding->behavior_dev, ret);
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continue;
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}
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enum behavior_sensor_binding_process_mode mode =
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(!opaque_response && layer >= _zmk_keymap_layer_default &&
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zmk_keymap_layer_active(layer))
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? BEHAVIOR_SENSOR_BINDING_PROCESS_MODE_TRIGGER
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: BEHAVIOR_SENSOR_BINDING_PROCESS_MODE_DISCARD;
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ret = behavior_sensor_keymap_binding_process(binding, event, mode);
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if (ret == ZMK_BEHAVIOR_OPAQUE) {
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LOG_DBG("sensor event processing complete, behavior response was opaque");
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opaque_response = true;
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} else if (ret < 0) {
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LOG_DBG("Behavior returned error: %d", ret);
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return ret;
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}
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}
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return 0;
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}
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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int keymap_listener(const zmk_event_t *eh) {
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const struct zmk_position_state_changed *pos_ev;
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if ((pos_ev = as_zmk_position_state_changed(eh)) != NULL) {
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return zmk_keymap_position_state_changed(pos_ev->source, pos_ev->position, pos_ev->state,
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pos_ev->timestamp);
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}
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#if ZMK_KEYMAP_HAS_SENSORS
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const struct zmk_sensor_event *sensor_ev;
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if ((sensor_ev = as_zmk_sensor_event(eh)) != NULL) {
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return zmk_keymap_sensor_event(sensor_ev->sensor_index, sensor_ev->channel_data,
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sensor_ev->channel_data_size, sensor_ev->timestamp);
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}
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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return -ENOTSUP;
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}
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ZMK_LISTENER(keymap, keymap_listener);
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ZMK_SUBSCRIPTION(keymap, zmk_position_state_changed);
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#if ZMK_KEYMAP_HAS_SENSORS
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ZMK_SUBSCRIPTION(keymap, zmk_sensor_event);
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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