/* * Copyright (c) 2020 The ZMK Contributors * * SPDX-License-Identifier: MIT */ #pragma once #include #define ZMK_BEHAVIOR_OPAQUE 0 #define ZMK_BEHAVIOR_TRANSPARENT 1 struct zmk_behavior_binding { char *behavior_dev; uint32_t param1; uint32_t param2; }; struct zmk_behavior_binding_event { int layer; uint32_t position; int64_t timestamp; }; /** * @brief Get a const struct device* for a behavior from its @p name field. * * @param name Behavior name to search for. * * @retval Pointer to the device structure for the behavior with the given name. * @retval NULL if the behavior is not found or its initialization function failed. * * @note This is equivalent to device_get_binding(), except it only searches * behavior devices, so it is faster and there is no chance of it returning an * unrelated node which shares the same name as a behavior. */ const struct device *zmk_behavior_get_binding(const char *name);