#include #include #include #include #define WIN 0 #define APL 1 #define NUM 2 #define FUN 3 #define NAV 4 #define MED 5 #define SYS 6 #define TGL 7 #define TGR 8 // 25 At least while acclimating, 25 is too short and will miss attempts // 50 words like "layer", the rolled "er" turn into combos #define COMBO_TIMEOUT 37 / { behaviors { lpl: layer_tap_positional_left { compatible = "zmk,behavior-hold-tap"; label = "LAYER_TAP_POSITIONAL_LEFT"; #binding-cells = <2>; flavor = "tap-unless-interrupted"; tapping-term-ms = ; bindings = <&mo>, <&kp>; hold-trigger-key-positions = <2 3 4 14 15 16>; }; lpr: layer_tap_positional_right { compatible = "zmk,behavior-hold-tap"; label = "LAYER_TAP_POSITIONAL_RIGHT"; #binding-cells = <2>; flavor = "tap-unless-interrupted"; tapping-term-ms = ; bindings = <&mo>, <&kp>; hold-trigger-key-positions = <20 21>; }; cht: combo_like_hold_tap { compatible = "zmk,behavior-hold-tap"; label = "COMBO_LIKE_HOLD_TAP"; #binding-cells = <2>; flavor = "tap-unless-interrupted"; tapping-term-ms = <200>; bindings = <&kp>, <&kp>; hold-trigger-key-positions = <40>; }; }; sl { release-after-ms = <10000>; }; combos { compatible = "zmk,combos"; combo_sys { timeout-ms = ; key-positions = <0 1 2>; bindings = <&sl SYS>; }; combo_menu { timeout-ms = ; key-positions = <19 20>; bindings = <&kp K_CMENU>; }; combo_tab { timeout-ms = ; key-positions = <26 27>; bindings = <&kp TAB>; }; combo_esc { timeout-ms = ; key-positions = <27 28>; bindings = <&kp ESC>; }; combo_caps { timeout-ms = <75>; key-positions = <16 19>; bindings = <&kp CAPS>; }; }; keymap { compatible = "zmk,keymap"; windows_layer { bindings = < &none &kp Q &lpl TGL W &lpl TGL E &lpl FUN R &kp T /**/ &kp Y &kp U &kp I &kp O &kp P &none &none &kp A &lpl TGL S &lpl TGL D &lpl NUM F &kp G /**/ &kp H &kp J &lpr TGR K &lpr TGR L &kp SCLN &kp QUOT &none &kp Z &kp X &kp C &kp V &kp B /**/ &kp N &kp M &kp CMMA &kp DOT &kp FSLH &none &kp LGUI &kp LALT &kp LCTL /**/ &kp SPC &mo NAV &mo MED >; }; apple_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &kp LCTL &kp LALT &kp LGUI /**/ &kp SPC &mo NAV &mo MED >; }; num_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &kp GRAV &kp NUM_7 &kp NUM_8 &kp NUM_9 &kp LBKT &trans &trans &trans &kp LSFT &none &kp LSFT &trans /**/ &kp EQL &kp NUM_4 &kp NUM_5 &kp NUM_6 &kp RBKT &trans &trans &trans &trans &trans &trans &trans /**/ &kp MINUS &kp NUM_1 &kp NUM_2 &kp NUM_3 &kp BSLH &trans &trans &trans &trans /**/ &trans &kp NUM_0 &trans >; }; function_layer { bindings = < &trans &trans &kp LSFT &none &kp LSFT &trans /**/ &kp F12 &kp F7 &kp F8 &kp F9 &kp LBKT &trans &trans &trans &trans &trans &trans &trans /**/ &kp F11 &kp F4 &kp F5 &kp F6 &kp RBKT &trans &trans &trans &trans &trans &trans &trans /**/ &kp F10 &kp F1 &kp F2 &kp F3 &kp BSLH &trans &trans &trans &trans /**/ &trans &trans &trans >; }; nav_layer { bindings = < &trans &trans &trans &trans &kp PRSC &trans /**/ &trans &trans &kp UARW &kp PGUP &kp DEL &trans &trans &trans &kp SLCK &trans &trans &trans /**/ &trans &kp LARW &kp DARW &kp RARW &kp BKSP &trans &trans &trans &trans &kp CLCK &trans &kp PAUSE_BREAK /**/ &kp INS &kp PGDN &kp HOME &kp END &kp RET &trans &trans &trans &trans /**/ &trans &trans &trans >; }; media_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp C_VOL_UP &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &kp C_BRI_DN &kp C_VOL_DN &kp C_BRI_UP &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &kp C_MUTE &kp C_PREV &kp C_PLAY_PAUSE &kp C_NEXT &trans &trans &trans &trans /**/ &trans &trans &trans >; }; system_layer { bindings = < &trans &trans &to WIN &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &to APL &out OUT_USB &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &bt BT_CLR &trans &out OUT_BLE /**/ &trans &trans &trans &trans &trans &trans &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 /**/ &trans &trans &trans >; }; trigger_left_layer { bindings = < &trans &trans &kp LSFT &kp LSFT &mo FUN &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &kp LSFT &kp LSFT &mo NUM &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans >; }; trigger_right_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp RSFT &kp RSFT &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans >; }; }; };