#include #include #include #include #define WIN 0 #define APL 1 #define NUM 2 #define FUN 3 #define NAV 4 #define MED 5 #define SYS 6 #define DKL 7 #define SFL 8 //#define EKL 9 //#define KKL 10 // 25 At least while acclimating, 25 is too short and will miss attempts // 50 words like "layer", the rolled "er" turn into combos #define COMBO_TIMEOUT 37 / { macros { mcs: macro_s { label = "MACRO_S"; compatible = "zmk,behavior-macro"; #binding-cells = <0>; wait-ms = <1>; bindings // tog doesn't work, the tog on release doesn't seem to fire = <¯o_press &mo SFL &kp LSFT> , <¯o_pause_for_release> , <¯o_release &mo SFL &kp LSFT> ; }; mcf: macro_f { label = "MACRO_F"; compatible = "zmk,behavior-macro"; #binding-cells = <0>; wait-ms = <1>; bindings = <¯o_press &mo SFL &mo NUM> , <¯o_pause_for_release> , <¯o_release &mo SFL &mo NUM> ; }; }; behaviors { smt: s_macro_tap { compatible = "zmk,behavior-hold-tap"; label = "S_MACRO_TAP"; #binding-cells = <2>; flavor = "tap-unless-interrupted"; tapping-term-ms = ; bindings = <&mcs>, <&kp>; hold-trigger-key-positions = <14 15 16>; }; fmt: f_macro_tap { compatible = "zmk,behavior-hold-tap"; label = "F_MACRO_TAP"; #binding-cells = <2>; flavor = "tap-unless-interrupted"; tapping-term-ms = ; bindings = <&mcf>, <&kp>; hold-trigger-key-positions = <14 15 16>; }; dlt: d_layer_tap { compatible = "zmk,behavior-hold-tap"; label = "D_LAYER_TAP"; #binding-cells = <2>; flavor = "tap-unless-interrupted"; tapping-term-ms = ; bindings = <&mo>, <&kp>; hold-trigger-key-positions = <14 15 16>; }; }; sl { release-after-ms = <10000>; }; combos { compatible = "zmk,combos"; combo_sys { timeout-ms = ; key-positions = <0 1 2>; bindings = <&sl SYS>; }; combo_menu { timeout-ms = ; key-positions = <18 19>; bindings = <&kp K_CMENU>; }; combo_tab { timeout-ms = ; key-positions = <26 27>; bindings = <&kp TAB>; }; combo_esc { timeout-ms = ; key-positions = <27 28>; bindings = <&kp ESC>; }; combo_caps { timeout-ms = ; key-positions = <31 32>; bindings = <&kp CAPS>; }; }; keymap { compatible = "zmk,keymap"; windows_layer { bindings = < &none &kp Q &kp W &kp E &kp R &kp T /**/ &kp Y &kp U &kp I &kp O &kp P &none &none &kp A &smt S S &dlt DKL D &fmt F F &kp G /**/ &kp H &kp J &kp K &kp L &kp SCLN &kp QUOT &none &kp Z &kp X &kp C &kp V &kp B /**/ &kp N &kp M &kp CMMA &kp DOT &kp FSLH &none &kp LGUI &kp LALT &kp LCTL /**/ &kp SPC &mo NAV &mo MED >; }; apple_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &kp LCTL &kp LALT &kp LGUI /**/ &kp SPC &mo NAV &mo MED >; }; num_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &kp GRAV &kp NUM_7 &kp NUM_8 &kp NUM_9 &kp RBKT &trans &trans &trans &kp LSFT &none &kp LSFT &trans /**/ &kp EQL &kp NUM_4 &kp NUM_5 &kp NUM_6 &kp LBKT &trans &trans &trans &trans &trans &trans &trans /**/ &kp MINUS &kp NUM_1 &kp NUM_2 &kp NUM_3 &kp BSLH &trans &trans &trans &trans /**/ &trans &kp NUM_0 &trans >; }; function_layer { bindings = < &trans &trans &kp LSFT &none &kp LSFT &trans /**/ &kp F12 &kp F7 &kp F8 &kp F9 &kp RBKT &trans &trans &trans &trans &trans &trans &trans /**/ &kp F11 &kp F4 &kp F5 &kp F6 &kp LBKT &trans &trans &trans &trans &trans &trans &trans /**/ &kp F10 &kp F1 &kp F2 &kp F3 &kp BSLH &trans &trans &trans &trans /**/ &trans &trans &trans >; }; nav_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp UARW &kp PGUP &kp DEL &trans &trans &trans &trans &trans &trans &trans /**/ &trans &kp LARW &kp DARW &kp RARW &kp BKSP &trans &trans &trans &trans &trans &trans &trans /**/ &kp INS &kp PGDN &kp HOME &kp END &kp RET &trans &trans &trans &trans /**/ &trans &trans &trans >; }; media_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp C_VOL_UP &trans &kp PRSC &trans &trans &trans &kp SLCK &trans &trans &trans /**/ &trans &kp C_BRI_DN &kp C_VOL_DN &kp C_BRI_UP &trans &trans &trans &trans &trans &trans &trans &kp PAUSE_BREAK /**/ &trans &kp C_MUTE &kp C_PREV &kp C_PLAY_PAUSE &kp C_NEXT &trans &trans &trans &trans /**/ &trans &trans &trans >; }; system_layer { bindings = < &trans &trans &to WIN &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &to APL &out OUT_USB &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &bt BT_CLR &trans &out OUT_BLE /**/ &trans &trans &trans &trans &trans &trans &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 /**/ &trans &trans &trans >; }; d_key_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &kp LSFT &none &mo NUM &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans >; }; sf_key_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &mo DKL &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans >; }; // e_key_layer { // bindings = < //&trans &trans &kp LSFT &none &mo FUN &trans /**/ &trans &trans &trans &trans &trans &trans //&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans //&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans // &trans &trans &trans /**/ &trans &trans &trans // >; // }; // k_key_layer { // bindings = < //&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans //&trans &trans &trans &trans &trans &trans /**/ &trans &trans &none &kp RSFT &trans &trans //&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans // &trans &trans &trans /**/ &trans &trans &trans // >; // }; }; };