#include #include #include #include #define WIN 0 #define APL 1 #define NUM 2 #define FUN 3 #define NAV 4 #define MED 5 #define SYS 6 #define TRG 7 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // [Keymap 3Jan2022 21:03] // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% / { behaviors { hlt: hold_preferred_layer_tap { compatible = "zmk,behavior-hold-tap"; label = "HOLD_PREFERRED_LAYER_TAP"; #binding-cells = <2>; flavor = "hold-preferred"; tapping-term-ms = <300>; bindings = <&mo>, <&kp>; }; mtp: mod_tap_positional { compatible = "zmk,behavior-hold-tap"; label = "MOD_TAP_POSITIONAL"; #binding-cells = <2>; flavor = "tap-unless-interrupted"; tapping-term-ms = <25>; bindings = <&kp>, <&kp>; hold-trigger-key-positions = <2 3 4 14 15 16>; }; ltp: layer_tap_positional { compatible = "zmk,behavior-hold-tap"; label = "LAYER_TAP_POSITIONAL"; #binding-cells = <2>; flavor = "tap-unless-interrupted"; tapping-term-ms = <25>; bindings = <&mo>, <&kp>; hold-trigger-key-positions = <2 3 4 14 15 16>; }; cht: combo_like_hold_tap { compatible = "zmk,behavior-hold-tap"; label = "COMBO_LIKE_HOLD_TAP"; #binding-cells = <2>; flavor = "tap-unless-interrupted"; tapping-term-ms = <200>; bindings = <&kp>, <&kp>; hold-trigger-key-positions = <40>; }; }; combos { compatible = "zmk,combos"; combo_sys { timeout-ms = <25>; key-positions = <0 1 2>; bindings = <&to SYS>; }; combo_menu { timeout-ms = <25>; key-positions = <18 19>; bindings = <&kp K_CMENU>; }; combo_tab { timeout-ms = <25>; key-positions = <26 27>; bindings = <&kp TAB>; }; combo_esc { timeout-ms = <25>; key-positions = <27 28>; bindings = <&kp ESC>; }; }; keymap { compatible = "zmk,keymap"; windows_layer { bindings = < &none &kp Q <p FUN W <p TRG E <p TRG R &kp T /**/ &kp Y &kp U &kp I &kp O &kp P &kp BKSP &none &kp A <p NUM S <p TRG D <p TRG F &kp G /**/ &kp H &kp J &kp K &kp L &kp SCLN &cht RET QUOT &none &kp Z &kp X &kp C &kp V &kp B /**/ &kp N &kp M &kp CMMA &kp DOT &kp FSLH &kp RSFT &kp LGUI &kp LALT &kp LCTL /**/ &kp SPC &mo NAV &mo MED >; }; apple_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &kp LCTL &kp LALT &kp LGUI /**/ &kp SPC &mo NAV &mo MED >; }; num_layer { bindings = < &trans &trans &trans &trans &kp TILDE &kp GRAV /**/ &trans &kp NUM_7 &kp NUM_8 &kp NUM_9 &trans &trans &trans &trans &trans &none &kp LSFT &trans /**/ &kp EQL &kp NUM_4 &kp NUM_5 &kp NUM_6 &kp LBKT &kp RBKT &trans &trans &trans &trans &trans &trans /**/ &kp MINUS &kp NUM_1 &kp NUM_2 &kp NUM_3 &kp BSLH &trans &trans &trans &trans /**/ &trans &kp NUM_0 &trans >; }; function_layer { bindings = < &trans &kp LSFT &trans &trans &trans &trans /**/ &kp F12 &kp F7 &kp F8 &kp F9 &trans &trans &mo SYS &trans &trans &trans &kp LSFT &trans /**/ &kp F11 &kp F4 &kp F5 &kp F6 &kp LBKT &kp RBKT &trans &trans &trans &trans &trans &trans /**/ &kp F10 &kp F1 &kp F2 &kp F3 &trans &trans &trans &trans &trans /**/ &trans &trans &trans >; }; nav_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp UARW &kp PGUP &kp PRSC &kp DEL &trans &trans &kp SLCK &trans &trans &trans /**/ &trans &kp LARW &kp DARW &kp RARW &trans &kp RET &trans &trans &trans &kp CLCK &trans &kp PAUSE_BREAK /**/ &kp INS &kp PGDN &kp HOME &kp END &trans &trans &trans &trans &trans /**/ &trans &trans &trans >; }; media_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp C_VOL_UP &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &kp C_BRI_DN &kp C_VOL_DN &kp C_BRI_UP &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &kp C_MUTE &kp C_PREV &kp C_PLAY_PAUSE &kp C_NEXT &trans &trans &kp RALT &trans /**/ &trans &trans &trans >; }; system_layer { bindings = < &trans &trans &to WIN &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &to APL &out OUT_USB &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &bt BT_CLR &trans &out OUT_BLE /**/ &trans &trans &trans &trans &trans &trans &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 /**/ &trans &trans &trans >; }; trigger_layer { bindings = < &trans &trans &mo FUN &kp LSFT &kp LSFT &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &mo NUM &kp LSFT &kp LSFT &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans >; }; }; };