#include #include #include #include #define APL 0 #define WIN 1 #define NUM 2 #define FUN 3 #define NAV 4 #define MED 5 #define SYS 6 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // [Keymap 11Nov2021 10:25] // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% / { behaviors { m_ht: menu_key_hold_tap { compatible = "zmk,behavior-hold-tap"; label = "MENU_KEY_HOLD_TAP"; #binding-cells = <2>; flavor = "hold-preferred"; tapping-term-ms = <200>; bindings = <&kp>, <&kp>; }; hlt: hold_preferred_layer_tap { compatible = "zmk,behavior-hold-tap"; label = "HOLD_PREFERRED_LAYER_TAP"; #binding-cells = <2>; flavor = "hold-preferred"; tapping-term-ms = <300>; bindings = <&mo>, <&kp>; }; pht: pos_hold_tap { compatible = "zmk,behavior-hold-tap"; label = "POSITIONAL_HOLD_TAP"; #binding-cells = <2>; flavor = "tap-unless-interrupted"; tapping-term-ms = <50>; bindings = <&kp>, <&kp>; hold-trigger-key-positions = <0 12>; }; cht: combo_like_hold_tap { compatible = "zmk,behavior-hold-tap"; label = "COMBO_LIKE_HOLD_TAP"; #binding-cells = <2>; flavor = "tap-unless-interrupted"; tapping-term-ms = <200>; bindings = <&kp>, <&kp>; hold-trigger-key-positions = <40>; }; }; combos { compatible = "zmk,combos"; combo_menu { timeout-ms = <50>; key-positions = <18 19>; bindings = <&kp K_CMENU>; }; }; keymap { compatible = "zmk,keymap"; apple_layer { bindings = < &hlt FUN TAB &pht LSFT Q &kp W &kp E &kp R &kp T /**/ &kp Y &kp U &kp I &kp O &kp P &kp BKSP &hlt NUM ESC &kp A &kp S &kp D &pht LSFT F &kp G /**/ &kp H &kp J &kp K &kp L &kp SCLN &cht RET QUOT &kp LSFT &kp Z &kp X &kp C &kp V &kp B /**/ &kp N &kp M &kp CMMA &kp DOT &kp FSLH &kp RSFT &kp LCTL &kp LALT &kp LGUI /**/ &kp SPC &mo NAV &mo MED >; }; windows_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &kp LGUI &kp LALT &kp LCTL /**/ &trans &trans &trans >; }; num_layer { bindings = < // &mo SYS &kp LSFT &trans &trans &trans &trans /**/ &trans &kp NUM_7 &kp NUM_8 &kp NUM_9 &trans &trans &trans &trans &kp GRAV &kp TILDE &kp LSFT &trans /**/ &kp EQL &kp NUM_4 &kp NUM_5 &kp NUM_6 &kp LBKT &kp RBKT &trans &trans &trans &trans &trans &trans /**/ &kp MINUS &kp NUM_1 &kp NUM_2 &kp NUM_3 &kp BSLH &trans &trans &trans &trans /**/ &trans &kp NUM_0 &trans >; }; function_layer { bindings = < &trans &kp LSFT &trans &trans &trans &trans /**/ &kp F12 &kp F7 &kp F8 &kp F9 &trans &trans &mo SYS &trans &trans &trans &kp LSFT &trans /**/ &kp F11 &kp F4 &kp F5 &kp F6 &kp LBKT &kp RBKT &trans &trans &trans &trans &trans &trans /**/ &kp F10 &kp F1 &kp F2 &kp F3 &trans &trans &trans &trans &trans /**/ &trans &trans &trans >; }; nav_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp UARW &kp PGUP &kp PRSC &kp DEL &trans &trans &kp SLCK &trans &trans &trans /**/ &trans &kp LARW &kp DARW &kp RARW &trans &kp RET &trans &trans &trans &kp CLCK &trans &kp PAUSE_BREAK /**/ &kp INS &kp PGDN &kp HOME &kp END &trans &trans &trans &trans &trans /**/ &trans &trans &trans >; }; media_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp C_VOL_UP &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &kp C_BRI_DN &kp C_VOL_DN &kp C_BRI_UP &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &kp C_MUTE &kp C_PREV &kp C_PLAY_PAUSE &kp C_NEXT &trans &trans &kp RALT &trans /**/ &trans &trans &trans >; }; system_layer { bindings = < &trans &trans &to WIN &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &to APL &out OUT_USB &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &bt BT_CLR &trans &out OUT_BLE /**/ &trans &trans &trans &trans &trans &trans &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 /**/ &trans &trans &trans >; }; }; };