#include #include #include #include #define APL 0 #define WIN 1 #define NUM 2 #define FUN 3 #define NAV 4 #define MED 5 #define SYS 6 / { behaviors { hlt: hold_preferred_layer_tap { compatible = "zmk,behavior-hold-tap"; label = "HOLD_PREFERRED_LAYER_TAP"; #binding-cells = <2>; flavor = "hold-preferred"; tapping-term-ms = <200>; bindings = <&mo>, <&kp>; }; tmt: tap_preferred_mod_tap { compatible = "zmk,behavior-hold-tap"; label = "TAP_PREFERRED_MOD_TAP"; #binding-cells = <2>; flavor = "tap-preferred"; // Longer tapping term (default=200ms), tap is strongly preferred! tapping-term-ms = <300>; bindings = <&kp>, <&kp>; }; // Short tapping term, required_keys_for_hold is the primary mechanism // to prevent unintentional HOLD behaviors. cmt: c_mod_tap { compatible = "zmk,behavior-hold-tap"; label = "CONDITIONAL_HOLD_TAP"; #binding-cells = <2>; flavor = "hold-preferred"; tapping-term-ms = <100>; bindings = <&kp>, <&kp>; hold-enabler-keys = <0 12>; }; }; keymap { compatible = "zmk,keymap"; apple_layer { bindings = < &hlt FUN TAB &cmt LSFT Q &kp W &kp E &kp R &kp T /**/ &kp Y &kp U &kp I &kp O &kp P &kp BKSP &hlt NUM ESC &cmt LSFT A &kp S &kp D &kp F &kp G /**/ &kp H &kp J &kp K &kp L &kp SCLN &kp QUOT &kp LSFT &kp Z &kp X &kp C &kp V &kp B /**/ &kp N &kp M &kp CMMA &kp DOT &tmt RALT FSLH &mt RSFT BSLH &kp LCTL &kp LALT &kp LGUI /**/ &kp SPC &hlt NAV RET &hlt MED DEL >; }; windows_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &kp LGUI &kp LALT &mt LCTL K_CMENU /**/ &trans &trans &trans >; }; num_layer { bindings = < &mo SYS &trans &trans &trans &trans &trans /**/ &trans &kp NUM_7 &kp NUM_8 &kp NUM_9 &trans &trans &trans &kp LSFT &trans &kp GRAV &kp TILDE &trans /**/ &kp EQL &kp NUM_4 &kp NUM_5 &kp NUM_6 &kp LBKT &kp RBKT &trans &trans &trans &trans &trans &trans /**/ &kp MINUS &kp NUM_1 &kp NUM_2 &kp NUM_3 &trans &trans &trans &trans &trans /**/ &trans &kp NUM_0 &trans >; }; function_layer { bindings = < &trans &kp LSFT &trans &trans &trans &trans /**/ &kp F12 &kp F7 &kp F8 &kp F9 &trans &trans &mo SYS &trans &trans &trans &trans &trans /**/ &kp F11 &kp F4 &kp F5 &kp F6 &kp LBKT &kp RBKT &trans &trans &trans &trans &trans &trans /**/ &kp F10 &kp F1 &kp F2 &kp F3 &trans &trans &trans &trans &trans /**/ &trans &trans &trans >; }; nav_layer { bindings = < &trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp UARW &kp PGUP &kp PRSC &trans &trans &trans &kp SLCK &trans &trans &trans /**/ &trans &kp LARW &kp DARW &kp RARW &trans &trans &trans &trans &trans &kp CLCK &trans &kp PAUSE_BREAK /**/ &kp INS &kp PGDN &kp HOME &kp END &trans &trans &trans &trans &trans /**/ &trans &trans &trans >; }; media_layer { bindings = < &trans &trans &to WIN &trans &trans &trans /**/ &trans &trans &kp C_VOL_UP &trans &trans &trans &trans &to APL &trans &trans &trans &trans /**/ &trans &kp C_BRI_DN &kp C_VOL_DN &kp C_BRI_UP &trans &trans &trans &trans &trans &trans &trans &trans /**/ &trans &kp C_MUTE &trans &trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans >; }; system_layer { bindings = < &trans &trans &to WIN &trans &reset &trans /**/ &trans &trans &trans &trans &trans &trans &trans &to APL &out OUT_USB &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans &trans &trans &trans &bt BT_CLR &trans &out OUT_BLE /**/ &trans &trans &trans &trans &trans &trans &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 /**/ &trans &trans &trans >; }; }; };