* For upcoming ZMK studio work, make a set of rich metadata available
to provide a friendly name for a behavior, and allow super flexible
descriptions of the parameters the behaviors take.
* Add ability to validate a zmk_behavior_binding against
the behavior metadata available.
Changed all code (except for layer names) which used the label property
to use DEVICE_DT_NAME() instead, which uses the label if set or falls
back to the full node name. This matches how Zephyr determines the node
names used with device_get_binding() and allows us to start removing the
deprecated label property from things.