Added BEHAVIOR_DT_DEFINE() and BEHAVIOR_DT_INST_DEFINE(), which work
exactly like the DEVICE_*_DEFINE() macros, except they also register the
device as a behavior by adding a pointer to it to a memory section.
Added zmk_behavior_get_binding(), which works like device_get_binding()
except that it only searches the devices that have been registered as
behaviors. This ensures that behaviors cannot have name collisions with
other devices defined by the SoC, which will be important when we remove
the label property from behaviors so they are given their node names.
As an added benefit, this is faster since it searches a smaller list.
Some basic benchmark code I wrote indicates it takes 30-70% as long,
depending on where the behavior is in the list and whether the name
string is an exact pointer match.
From now on, behaviors should use BEHAVIOR_*_DEFINe() instead of
DEVICE_*_DEFINE(), and any code that looks up a behavior by name should
use zmk_behavior_get_binding() instead of device_get_binding().
* Add timestamps to position events and behaviors.
- Take original event timestamps into consideration so nested tap-holds have proper timing.
- Add position and timestamp to keycode state changed event so the one-shot behavior can properly identify other keypresses and timings.
- Add timestamp to position events received from peripheral
* reduce number of arguments to behaviors