* Add keymap API for getting/setting a bindings
in keymap layers.
* Add layer move support via intemediary ordering array.
* Add settings storage for keymap changes.
* UART and BLE/GATT transports for a protobuf encoded RPC
request/response protocol.
* Custom framing protocol is used to frame a give message.
* Requests/responses are divided into major "subsystems" which
handle requests and create response messages.
* Notification support, including mapping local events to RPC
notifications by a given subsystem.
* Meta responses for "no response" and "unlock needed".
* Initial basic lock state support in a new core section, and allow specifying
if a given RPC callback requires unlocked state or not.
* Add behavior subsystem with full metadata support and examples of
using callback to serialize a repeated field without extra stack space needed.
Co-authored-by: Cem Aksoylar <caksoylar@users.noreply.github.com>
* Add a new feature for tracking a given behavior by a new concept
of a "behavior local ID" which is a stable 16-bit identifier for
a given behavior, that is resilient to new behaviors being added
and requires no additional work on the part of the behavior
authors.
* Add implementations for either settings lookup table, or CRC16
hashing of behavior device names for generating behavior local
IDs.
Added BEHAVIOR_DT_DEFINE() and BEHAVIOR_DT_INST_DEFINE(), which work
exactly like the DEVICE_*_DEFINE() macros, except they also register the
device as a behavior by adding a pointer to it to a memory section.
Added zmk_behavior_get_binding(), which works like device_get_binding()
except that it only searches the devices that have been registered as
behaviors. This ensures that behaviors cannot have name collisions with
other devices defined by the SoC, which will be important when we remove
the label property from behaviors so they are given their node names.
As an added benefit, this is faster since it searches a smaller list.
Some basic benchmark code I wrote indicates it takes 30-70% as long,
depending on where the behavior is in the list and whether the name
string is an exact pointer match.
From now on, behaviors should use BEHAVIOR_*_DEFINe() instead of
DEVICE_*_DEFINE(), and any code that looks up a behavior by name should
use zmk_behavior_get_binding() instead of device_get_binding().
Updated existing pre-commit hooks and added some new hooks:
- Remove trailing whitespace
- Ensure every non-empty file ends with a new line
- Check YAML file validity
- Prevent adding large files
- Ensure any scripts with shebangs are executable
Added a GitHub action to run pre-commit on every commit. Removed any
existing actions which duplicate pre-commit.
Ran pre-commit on the codebase.
* Add initial event manager implementation,
roughly mimicking Nordic's API.
* Add `position_state_changed` and
`keycode_state_changed` events.
* Hook up HID and keymap to new events
instead of using behaviour global event
crazy.