add Mercury shield and keymap

This commit is contained in:
Jamie Ding 2023-01-27 11:40:01 +00:00
parent 2a5e914a77
commit dc879215df
10 changed files with 415 additions and 0 deletions

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if SHIELD_MERCURY_LEFT
config ZMK_KEYBOARD_NAME
default "Mercury-U"
config ZMK_SPLIT_BLE_ROLE_CENTRAL
default y
endif
if SHIELD_MERCURY_RIGHT
config ZMK_KEYBOARD_NAME
default "Mercury-R"
endif
if SHIELD_MERCURY_LEFT || SHIELD_MERCURY_RIGHT
config ZMK_SPLIT
default y
endif

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config SHIELD_MERCURY_LEFT
def_bool $(shields_list_contains,mercury_left)
config SHIELD_MERCURY_RIGHT
def_bool $(shields_list_contains,mercury_right)

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#include <dt-bindings/zmk/matrix_transform.h>
/ {
chosen {
zmk,kscan = &kscan0;
zmk,matrix_transform = &default_transform;
};
default_transform: keymap_transform_0 {
compatible = "zmk,matrix-transform";
columns = <7>;
rows = <6>;
map = <
RC(0,0) RC(0,1) RC(0,2) RC(0,3) RC(0,4) RC(0,5) RC(3,0) RC(3,1) RC(3,2) RC(3,3) RC(3,4) RC(3,5)
RC(1,0) RC(1,1) RC(1,2) RC(1,3) RC(1,4) RC(1,5) RC(4,0) RC(4,1) RC(4,2) RC(4,3) RC(4,4) RC(4,5)
RC(2,0) RC(2,1) RC(2,2) RC(2,3) RC(2,4) RC(2,5) RC(5,0) RC(5,1) RC(5,2) RC(5,3) RC(5,4) RC(5,5)
RC(2,6) RC(1,6) RC(0,6) RC(5,6) RC(4,6) RC(3,6)
>;
};
kscan0: kscan {
compatible = "zmk,kscan-gpio-matrix";
label = "KSCAN";
diode-direction = "col2row";
row-gpios
= <&pro_micro_d 4 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
, <&pro_micro_d 3 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
, <&pro_micro_d 2 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
, <&pro_micro_d 7 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
, <&pro_micro_d 6 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
, <&pro_micro_d 5 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
;
};
};

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#include <behaviors.dtsi>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/outputs.h>
#define WIN 0
#define APL 1
#define GAM 2
#define NUM 3
#define FUN 4
#define NAV 5
#define MED 6
#define SYS 7
#define DL 8
#define SFL 9
#define KL 10
#define LL 11
// Words like "sounds" can sometimes come out as "soun" because the final "ds" gets interpreted as a combo.
// Reducing timeout helps prevent this. However, reducing timeout too much makes it difficult to trigger
// the combo when desired. A timeout of 50 ms to 75 ms seems to strike a good balance for most typists.
#define RH_COMBO_TIMEOUT 50
#define LH_COMBO_TIMEOUT 50
// Single finger combos are like "rg" or "hj", where the combined keys are normally typed using
// the same finger. As a result, such sequences are typically typed quite slowly. A very long timeout
// can be used for to be very timing-tolerant, while also not risking accidentally triggering the combo.
#define SINGLE_FINGER_COMBO_TIMEOUT 200
/ {
behaviors {
pht: pos_hold_tap {
compatible = "zmk,behavior-hold-tap";
label = "POS_HOLD_TAP";
#binding-cells = <2>;
flavor = "tap-unless-interrupted";
tapping-term-ms = <LH_COMBO_TIMEOUT>;
bindings = <&kp>, <&kp>;
hold-trigger-key-positions = <12 13>;
};
};
macros {
mcs: macro_s {
label = "MACRO_S";
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
wait-ms = <0>;
bindings
= <&macro_press &mo SFL &kp LSFT>
, <&macro_pause_for_release>
, <&macro_release &mo SFL &kp LSFT>
;
};
mcf: macro_f {
label = "MACRO_F";
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
wait-ms = <0>;
bindings
= <&macro_press &mo SFL &mo NUM>
, <&macro_pause_for_release>
, <&macro_release &mo SFL &mo NUM>
;
};
mcl: macro_l {
label = "MACRO_L";
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
wait-ms = <0>;
bindings
= <&macro_press &mo KL &kp RSFT>
, <&macro_pause_for_release>
, <&macro_release &mo KL &kp RSFT>
;
};
};
behaviors {
smt: s_macro_tap {
compatible = "zmk,behavior-hold-tap";
label = "S_MACRO_TAP";
#binding-cells = <2>;
flavor = "tap-unless-interrupted";
tapping-term-ms = <LH_COMBO_TIMEOUT>;
bindings = <&mcs>, <&kp>;
hold-trigger-key-positions = <15 16 36 37 38 40 41>;
};
dlt: d_layer_tap {
compatible = "zmk,behavior-hold-tap";
label = "D_LAYER_TAP";
#binding-cells = <2>;
flavor = "tap-unless-interrupted";
tapping-term-ms = <LH_COMBO_TIMEOUT>;
bindings = <&mo>, <&kp>;
hold-trigger-key-positions = <14 16 36 37 38 40 41>;
};
fmt: f_macro_tap {
compatible = "zmk,behavior-hold-tap";
label = "F_MACRO_TAP";
#binding-cells = <2>;
flavor = "tap-unless-interrupted";
tapping-term-ms = <LH_COMBO_TIMEOUT>;
bindings = <&mcf>, <&kp>;
hold-trigger-key-positions = <14 15 36 37 38 40 41>;
};
klt: k_layer_tap {
compatible = "zmk,behavior-hold-tap";
label = "K_LAYER_TAP";
#binding-cells = <2>;
flavor = "tap-unless-interrupted";
tapping-term-ms = <RH_COMBO_TIMEOUT>;
bindings = <&mo>, <&kp>;
hold-trigger-key-positions = <21 36 37 38 40 41>;
};
lmt: l_macro_tap {
compatible = "zmk,behavior-hold-tap";
label = "L_MACRO_TAP";
#binding-cells = <2>;
flavor = "tap-unless-interrupted";
tapping-term-ms = <RH_COMBO_TIMEOUT>;
bindings = <&mcl>, <&kp>;
hold-trigger-key-positions = <20 36 37 38 40 41>;
};
};
sl {
release-after-ms = <20000>; // 20 seconds
};
combos {
compatible = "zmk,combos";
// Mode switching combos:
combo_sys {
timeout-ms = <LH_COMBO_TIMEOUT>;
key-positions = <1 2 3>;
bindings = <&sl SYS>;
};
combo_standard {
timeout-ms = <LH_COMBO_TIMEOUT>;
key-positions = <3 4 5>;
bindings = <&to WIN>;
};
combo_game {
timeout-ms = <LH_COMBO_TIMEOUT>;
key-positions = <2 3 4>;
bindings = <&to GAM>;
};
// Slow combos:
// Because these combos use only keys controlled by a single index finger,
// it is very unlikely that a standard touch-typist will accidentally trigger
// during normal typing. We can use a very long timeout for these.
combo_tab {
timeout-ms = <SINGLE_FINGER_COMBO_TIMEOUT>;
key-positions = <4 17>;
bindings = <&kp TAB>;
};
combo_esc {
timeout-ms = <SINGLE_FINGER_COMBO_TIMEOUT>;
// 16,17 is a great location for ESC: convenient and safe. However, it is just affected
// by the hold-tap => combo mis-fire bug: https://github.com/zmkfirmware/zmk/issues/1395
// Until that is resolved, use positions 4,5
key-positions = <16 17>;
bindings = <&kp ESC>;
};
combo_quote {
timeout-ms = <SINGLE_FINGER_COMBO_TIMEOUT>;
key-positions = <18 19>;
bindings = <&kp QUOT>;
};
combo_caps {
timeout-ms = <SINGLE_FINGER_COMBO_TIMEOUT>;
key-positions = <30 31>;
bindings = <&kp CAPS>;
};
combo_menu {
timeout-ms = <SINGLE_FINGER_COMBO_TIMEOUT>;
key-positions = <7 18>;
bindings = <&kp K_CMENU>;
};
};
keymap {
compatible = "zmk,keymap";
windows_layer {
bindings = <
&none &kp Q &kp W &kp E &kp R &kp T /**/ &kp Y &kp U &kp I &kp O &kp P &kp BSLH
&mo FUN &pht LSFT A &smt S S &dlt DL D &fmt F F &kp G /**/ &kp H &kp J &klt KL K &lmt L L &kp SCLN &kp QUOT
&none &kp Z &kp X &kp C &kp V &kp B /**/ &kp N &kp M &kp CMMA &kp DOT &kp FSLH &none
&kp LGUI &kp LALT &kp LCTL /**/ &kp SPC &mo NAV &mo MED
>;
};
apple_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&kp LCTL &kp LALT &kp LGUI /**/ &kp SPC &mo NAV &mo MED
>;
};
game_layer {
bindings = <
&kp TAB &kp Q &kp W &kp E &kp R &kp T /**/ &kp Y &kp U &kp I &kp O &kp P &kp BSLH
&kp ESC &kp A &kp S &kp D &kp F &kp G /**/ &kp H &kp J &kp K &kp L &kp SCLN &kp QUOT
&kp LSFT &kp Z &kp X &kp C &kp V &kp B /**/ &kp N &kp M &kp CMMA &kp DOT &kp FSLH &kp RSFT
&kp GRAV &kp LALT &kp LCTL /**/ &kp SPC &mo NAV &mo MED
>;
};
num_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &kp GRAV &kp N7 &kp N8 &kp N9 &kp LBKT &kp RBKT
&trans &trans &kp LSFT &mo DL &trans &trans /**/ &kp EQL &kp N4 &kp N5 &kp N6 &kp N0 &kp DOT
&trans &trans &trans &trans &trans &trans /**/ &kp MINUS &kp N1 &kp N2 &kp N3 &kp FSLH &kp DOT
&trans &trans &trans /**/ &trans &trans &trans
>;
};
function_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &kp F12 &kp F7 &kp F8 &kp F9 &kp LBKT &kp RBKT
&trans &kp LSFT &trans &trans &trans &trans /**/ &kp F11 &kp F4 &kp F5 &kp F6 &trans &kp DOT
&trans &trans &trans &trans &trans &trans /**/ &kp F10 &kp F1 &kp F2 &kp F3 &kp FSLH &kp DOT
&trans &trans &trans /**/ &trans &trans &trans
>;
};
nav_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp UARW &kp PGUP &kp DEL &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &kp LARW &kp DARW &kp RARW &kp BKSP &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &kp PGDN &kp HOME &kp END &kp RET &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
media_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &kp C_VOL_UP &trans &kp PRSC &trans
&trans &trans &kp SLCK &trans &trans &trans /**/ &trans &kp C_BRI_DN &kp C_VOL_DN &kp C_BRI_UP &trans &trans
&trans &trans &trans &trans &trans &kp PAUSE_BREAK /**/ &kp INS &kp C_MUTE &kp C_PREV &kp C_PLAY_PAUSE &kp C_NEXT &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
system_layer {
bindings = <
&trans &trans &to WIN &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &to APL &out OUT_USB &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &bt BT_CLR &trans &out OUT_BLE /**/ &trans &trans &trans &trans &trans &trans
&bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 /**/ &trans &trans &trans
>;
};
d_key_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &kp LSFT &none &mo NUM &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
sf_key_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &mo DL &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
k_key_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &none &kp RSFT &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
l_key_layer {
bindings = <
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &mo KL &trans &trans &trans
&trans &trans &trans &trans &trans &trans /**/ &trans &trans &trans &trans &trans &trans
&trans &trans &trans /**/ &trans &trans &trans
>;
};
};
};

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# Increases power consumption slightly, but improves signal strength
CONFIG_BT_CTLR_TX_PWR_PLUS_8=y
# Put into deep sleep if keyboard is idle for a long enough time
CONFIG_ZMK_SLEEP=y
# Log to USB for debugging purposes
# CONFIG_ZMK_USB_LOGGING=y

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#include "mercury.dtsi"
&kscan0 {
col-gpios
= <&pro_micro_a 3 GPIO_ACTIVE_HIGH>
, <&pro_micro_a 2 GPIO_ACTIVE_HIGH>
, <&pro_micro_a 1 GPIO_ACTIVE_HIGH>
, <&pro_micro_a 0 GPIO_ACTIVE_HIGH>
, <&pro_micro_d 15 GPIO_ACTIVE_HIGH>
, <&pro_micro_d 14 GPIO_ACTIVE_HIGH>
, <&pro_micro_d 1 GPIO_ACTIVE_HIGH>
;
};

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# Increases power consumption slightly, but improves signal strength
CONFIG_BT_CTLR_TX_PWR_PLUS_8=y
# Put into deep sleep if keyboard is idle for a long enough time
CONFIG_ZMK_SLEEP=y
# Log to USB for debugging purposes
# CONFIG_ZMK_USB_LOGGING=y

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#include "mercury.dtsi"
&kscan0 {
col-gpios
= <&pro_micro_a 3 GPIO_ACTIVE_HIGH>
, <&pro_micro_a 2 GPIO_ACTIVE_HIGH>
, <&pro_micro_a 1 GPIO_ACTIVE_HIGH>
, <&pro_micro_a 0 GPIO_ACTIVE_HIGH>
, <&pro_micro_d 15 GPIO_ACTIVE_HIGH>
, <&pro_micro_d 14 GPIO_ACTIVE_HIGH>
, <&pro_micro_d 1 GPIO_ACTIVE_HIGH>
;
};

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from Windows CMD:
cd zmk\app
west build -d build/left -p -b nice_nano -- -DSHIELD=mercury_left
west build -d build/right -p -b nice_nano -- -DSHIELD=mercury_right
west build -d build/left -p -b nice_nano_v2 -- -DSHIELD=mercury_left
west build -d build/right -p -b nice_nano_v2 -- -DSHIELD=mercury_right