Refactor method name to make consistent with rest of keymap naming conventions
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2 changed files with 2 additions and 2 deletions
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@ -11,7 +11,7 @@ typedef u32_t zmk_keymap_layers_state;
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u8_t zmk_keymap_layer_default();
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zmk_keymap_layers_state zmk_keymap_layer_state();
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bool zmk_keymap_layer_active(u8_t layer);
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u8_t zmk_highest_layer_active();
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u8_t zmk_keymap_highest_layer_active();
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int zmk_keymap_layer_activate(u8_t layer);
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int zmk_keymap_layer_deactivate(u8_t layer);
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int zmk_keymap_layer_toggle(u8_t layer);
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@ -94,7 +94,7 @@ bool zmk_keymap_layer_active(u8_t layer) {
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return (_zmk_keymap_layer_state & (BIT(layer))) == (BIT(layer));
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};
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u8_t zmk_highest_layer_active() {
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u8_t zmk_keymap_highest_layer_active() {
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for (u8_t layer = 31; layer > 0; layer--) {
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if (zmk_keymap_layer_active(layer)) {
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return layer;
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