Refactor method name to make consistent with rest of keymap naming conventions

This commit is contained in:
KemoNine 2020-12-09 05:31:04 +00:00
parent 665be54996
commit c4f399df2f
2 changed files with 2 additions and 2 deletions

View file

@ -11,7 +11,7 @@ typedef u32_t zmk_keymap_layers_state;
u8_t zmk_keymap_layer_default();
zmk_keymap_layers_state zmk_keymap_layer_state();
bool zmk_keymap_layer_active(u8_t layer);
u8_t zmk_highest_layer_active();
u8_t zmk_keymap_highest_layer_active();
int zmk_keymap_layer_activate(u8_t layer);
int zmk_keymap_layer_deactivate(u8_t layer);
int zmk_keymap_layer_toggle(u8_t layer);

View file

@ -94,7 +94,7 @@ bool zmk_keymap_layer_active(u8_t layer) {
return (_zmk_keymap_layer_state & (BIT(layer))) == (BIT(layer));
};
u8_t zmk_highest_layer_active() {
u8_t zmk_keymap_highest_layer_active() {
for (u8_t layer = 31; layer > 0; layer--) {
if (zmk_keymap_layer_active(layer)) {
return layer;