Cleanup code per PR discussion
- adds create_layer_state_changed helper to easily fire layer events - adds type for the layer bitmask - converts a macro to dedicated method for readability
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2 changed files with 25 additions and 16 deletions
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@ -11,9 +11,18 @@
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struct layer_state_changed {
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struct layer_state_changed {
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struct zmk_event_header header;
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struct zmk_event_header header;
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u32_t layer;
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u8_t layer;
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bool state;
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bool state;
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s64_t timestamp;
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s64_t timestamp;
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};
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};
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ZMK_EVENT_DECLARE(layer_state_changed);
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ZMK_EVENT_DECLARE(layer_state_changed);
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static inline struct layer_state_changed *create_layer_state_changed(u8_t layer, bool state) {
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struct layer_state_changed *ev = new_layer_state_changed();
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ev->layer = layer;
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ev->state = state;
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ev->timestamp = k_uptime_get();
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return ev;
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}
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@ -19,7 +19,8 @@ LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
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#include <zmk/events/layer-state-changed.h>
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#include <zmk/events/layer-state-changed.h>
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#include <zmk/events/sensor-event.h>
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#include <zmk/events/sensor-event.h>
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static u32_t zmk_keymap_layer_state = 0;
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typedef u32_t zmk_layers_state;
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static zmk_layers_state zmk_keymap_layer_state = 0;
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static u8_t zmk_keymap_layer_default = 0;
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static u8_t zmk_keymap_layer_default = 0;
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#define DT_DRV_COMPAT zmk_keymap
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#define DT_DRV_COMPAT zmk_keymap
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@ -77,20 +78,19 @@ static struct zmk_behavior_binding zmk_sensor_keymap[ZMK_KEYMAP_LAYERS_LEN]
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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#define SET_LAYER_STATE(new_layer, new_state) \
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static inline int set_layer_state(u8_t layer, bool state) {
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if (new_layer >= 32) { \
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if (layer >= 32) {
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return -EINVAL; \
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return -EINVAL;
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} \
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}
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WRITE_BIT(zmk_keymap_layer_state, new_layer, new_state); \
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WRITE_BIT(zmk_keymap_layer_state, layer, state);
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struct layer_state_changed *ev = new_layer_state_changed(); \
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ZMK_EVENT_RAISE(create_layer_state_changed(layer, state));
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ev->layer = new_layer; \
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ev->state = new_state; \
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ZMK_EVENT_RAISE(ev); \
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return 0;
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return 0;
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}
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u8_t zmk_layer_default() { return zmk_keymap_layer_default; }
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u8_t zmk_layer_default() { return zmk_keymap_layer_default; }
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u32_t zmk_layer_state() { return zmk_keymap_layer_state; }
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zmk_layers_state zmk_layer_state() { return zmk_keymap_layer_state; }
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bool zmk_keymap_layer_active(u8_t layer) {
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bool zmk_keymap_layer_active(u8_t layer) {
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return (zmk_keymap_layer_state & (BIT(layer))) == (BIT(layer));
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return (zmk_keymap_layer_state & (BIT(layer))) == (BIT(layer));
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@ -105,9 +105,9 @@ u8_t zmk_highest_layer_active() {
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return zmk_layer_default();
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return zmk_layer_default();
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}
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}
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int zmk_keymap_layer_activate(u8_t layer) { SET_LAYER_STATE(layer, true); };
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int zmk_keymap_layer_activate(u8_t layer) { return set_layer_state(layer, true); };
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int zmk_keymap_layer_deactivate(u8_t layer) { SET_LAYER_STATE(layer, false); };
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int zmk_keymap_layer_deactivate(u8_t layer) { return set_layer_state(layer, false); };
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int zmk_keymap_layer_toggle(u8_t layer) {
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int zmk_keymap_layer_toggle(u8_t layer) {
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if (zmk_keymap_layer_active(layer)) {
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if (zmk_keymap_layer_active(layer)) {
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@ -117,7 +117,7 @@ int zmk_keymap_layer_toggle(u8_t layer) {
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return zmk_keymap_layer_activate(layer);
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return zmk_keymap_layer_activate(layer);
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};
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};
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bool is_active_layer(u8_t layer, u32_t layer_state) {
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bool is_active_layer(u8_t layer, zmk_layers_state layer_state) {
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return (layer_state & BIT(layer)) == BIT(layer) || layer == zmk_keymap_layer_default;
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return (layer_state & BIT(layer)) == BIT(layer) || layer == zmk_keymap_layer_default;
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}
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}
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