feat(docs/hold-tap): Implement 'balanced' flavor animations

This commit is contained in:
Kurtis Lew 2023-02-10 13:31:56 -08:00
parent 2372243ec6
commit b14de70f79
10 changed files with 175 additions and 0 deletions

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@ -34,8 +34,47 @@ We call this the 'hold-preferred' flavor of hold-taps. While this flavor may wor
When the hold-tap key is released and the hold behavior has not been triggered, the tap behavior will trigger.
<Tabs
defaultValue="hold-preferred"
values={[
{label: 'Hold-Preferred', value: 'hold-preferred'},
{label: 'Balanced', value: 'balanced'},
{label: 'Tap-Preferred', value: 'tap-preferred'},
]}>
<TabItem value="hold-preferred">
As shown previously, the hold-tap decision is generally made after the [`tapping-term-ms`](#tapping-term-ms) has expired.
<AnimationPlayer auto small name="hold_tap_comparison" />
Alternatively, the 'hold-preferred' flavor triggers the hold behavior when another key is pressed.
<AnimationPlayer auto small name="hold_tap_interrupted" />
</TabItem>
<TabItem value="balanced">
The following section describes the behavior of the 'balanced' hold-tap when another key is pressed while the hold-tap is held.
If another key is pressed while the 'balanced' hold-tap pressed, releasing the hold-tap before the interrupting keypress will invoke the tap behavior.
<AnimationPlayer auto small name="balanced_hold_tap_up" />
On the other hand, if the interrupting key is released before the hold-tap, the hold behavior will be invoked.
<AnimationPlayer auto small name="balanced_other_key_up" />
</TabItem>
<TabItem value="tap-preferred">
![Hold-tap comparison](../assets/hold-tap/comparison.svg)
</TabItem>
</Tabs>
### Basic usage
For basic usage, please see the [mod-tap](mod-tap.md) and [layer-tap](layers.md#layer-tap) pages.

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@ -0,0 +1,3 @@
{
"version": 0
}

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@ -0,0 +1,8 @@
import { makeProject } from "@motion-canvas/core/lib";
import balanced_hold_tap_up from "../scenes/hold_tap/balanced_hold_tap_up?scene";
export default makeProject({
scenes: [balanced_hold_tap_up],
background: "#FFFFFF",
});

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@ -0,0 +1,3 @@
{
"version": 0
}

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@ -0,0 +1,8 @@
import { makeProject } from "@motion-canvas/core/lib";
import balanced_other_key_up from "../scenes/hold_tap/balanced_other_key_up?scene";
export default makeProject({
scenes: [balanced_other_key_up],
background: "#FFFFFF",
});

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@ -0,0 +1,3 @@
{
"version": 0
}

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@ -0,0 +1,52 @@
import { makeScene2D } from "@motion-canvas/2d/lib/scenes";
import { makeRefs } from "@motion-canvas/core/lib/utils";
import { any, all, chain, delay, waitFor } from "@motion-canvas/core/lib/flow";
import Key, { KeyTravel } from "../../components/Key";
import Output from "../../components/Output";
import { linear } from "@motion-canvas/core/lib/tweening";
export default makeScene2D(function* (view) {
const interrupt = makeRefs<typeof Key>();
view.add(<Key refs={interrupt} binding={"&kp"} params={"J"} />);
interrupt.group.position.x(125);
interrupt.group.position.y(-150);
interrupt.duration.fill("#D9D9D9");
const hold = makeRefs<typeof Key>();
view.add(<Key refs={hold} binding={"&ht_bl"} params={"\u21e7 F"} />);
hold.group.position.x(-125);
hold.group.position.y(-150);
hold.duration.fill("#D9D9D9");
const hold_output = makeRefs<typeof Output>();
view.add(<Output refs={hold_output} />);
hold_output.group.position(hold.group.position().addX(125));
hold_output.group.position.y(hold_output.group.position.y() + 300);
yield* waitFor(0.5);
yield* any(
hold.body.position.y(KeyTravel, 0.15),
hold.duration.grow(1, 2, linear)
);
yield* delay(
1.2,
all(
interrupt.body.position.y(KeyTravel, 0.15),
hold.duration.fill("F21D00", 0.15)
)
);
yield* delay(
1.5,
chain(
hold.body.position.y(0, 0.15),
hold.group.rotation(3, 0.03),
hold.group.rotation(-3, 0.06),
hold.group.rotation(0, 0.03),
hold.duration.grow(0, 0.15),
delay(0.05, hold_output.output.text("f", 0)),
delay(0.05, hold_output.output.text("fj", 0))
)
);
yield* waitFor(0.25);
yield* interrupt.body.position.y(0, 0.15);
});

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@ -0,0 +1,3 @@
{
"version": 0
}

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@ -0,0 +1,54 @@
import { makeScene2D } from "@motion-canvas/2d/lib/scenes";
import { makeRefs } from "@motion-canvas/core/lib/utils";
import { any, all, chain, delay, waitFor } from "@motion-canvas/core/lib/flow";
import Key, { KeyTravel } from "../../components/Key";
import Output from "../../components/Output";
import { linear } from "@motion-canvas/core/lib/tweening";
export default makeScene2D(function* (view) {
const interrupt = makeRefs<typeof Key>();
view.add(<Key refs={interrupt} binding={"&kp"} params={"J"} />);
interrupt.group.position.x(125);
interrupt.group.position.y(-150);
interrupt.duration.fill("#D9D9D9");
const hold = makeRefs<typeof Key>();
view.add(<Key refs={hold} binding={"&ht_bl"} params={"\u21e7 F"} />);
hold.group.position.x(-125);
hold.group.position.y(-150);
hold.duration.fill("#D9D9D9");
const hold_output = makeRefs<typeof Output>();
view.add(<Output refs={hold_output} />);
hold_output.group.position(hold.group.position().addX(125));
hold_output.group.position.y(hold_output.group.position.y() + 300);
yield* waitFor(0.5);
yield* any(
hold.body.position.y(KeyTravel, 0.15),
hold.duration.grow(1, 2, linear)
);
yield* delay(
1.2,
all(
interrupt.body.position.y(KeyTravel, 0.15),
hold.duration.fill("F21D00", 0.15)
)
);
yield* delay(
1.5,
chain(
interrupt.body.position.y(0, 0.15),
hold.group.rotation(3, 0.03),
hold.group.rotation(-3, 0.06),
hold.group.rotation(0, 0.03),
all(
delay(0.15, hold_output.output.text("J", 0)),
hold_output.shift.fill("#969696", 0.15)
)
)
);
yield* waitFor(0.25);
yield* hold.body.position.y(0, 0.15);
yield* delay(0.5, hold.duration.grow(0, 0.15));
});

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@ -7,6 +7,8 @@ export default defineConfig({
project: [
"./src/hold_tap/hold_tap_comparison.ts",
"./src/hold_tap/hold_tap_interrupted.ts",
"./src/hold_tap/balanced_other_key_up.ts",
"./src/hold_tap/balanced_hold_tap_up.ts",
],
}),
],