Fix issue with calculating discance in animation_ripple.c
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1 changed files with 2 additions and 1 deletions
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@ -99,7 +99,8 @@ static void animation_ripple_render_frame(const struct device *dev, struct anima
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// Render all pixels for each event
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// Render all pixels for each event
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for (int j = 0; j < config->pixel_map_size; ++j) {
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for (int j = 0; j < config->pixel_map_size; ++j) {
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uint8_t pixel_distance = zmk_animation_get_pixel_distance(event->pixel_id, j);
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uint8_t pixel_distance =
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zmk_animation_get_pixel_distance(event->pixel_id, pixel_map[j]);
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if (config->ripple_width > abs(pixel_distance - event->distance)) {
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if (config->ripple_width > abs(pixel_distance - event->distance)) {
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float intensity = 1.0f - (float)abs(pixel_distance - event->distance) /
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float intensity = 1.0f - (float)abs(pixel_distance - event->distance) /
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