131 lines
No EOL
3.3 KiB
YAML
131 lines
No EOL
3.3 KiB
YAML
#
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# NanoLimbo configuration
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#
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# Server's host address and port. Set ip empty to use public address
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bind:
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ip: ''
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port: 65535
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# Max amount of players can join to server
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# Set -1 to make it infinite
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maxPlayers: 100
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# Server's data in servers list
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ping:
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description: '{"text": "&9NanoLimbo"}'
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version: 'NanoLimbo'
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# Return static protocol version number in ping result
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# By default, its -1 to return the client version, if it supported
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# https://wiki.vg/Protocol_version_numbers
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protocol: -1
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# Available dimensions: OVERWORLD, NETHER, THE_END
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dimension: THE_END
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# Whether to display the player in the player list
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# For 1.16.5 clients, player list will be sent even if disabled, to avoid crash
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playerList:
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enable: false
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username: 'NanoLimbo'
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# Whether to display header and footer in player list
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# For 1.8+ clients
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headerAndFooter:
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enable: false
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header: '{"text": "&eWelcome!"}'
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footer: '{"text": "&9NanoLimbo"}'
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# Setup player's game mode
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# 0 - Survival
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# 1 - Creative (hide HP and food bar)
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# 2 - Adventure
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# 3 - Spectator (hide all UI bars)
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# Spectator works on 1.8+ clients
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gameMode: 3
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# Server name which is shown under F3
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# For 1.13+ clients
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brandName:
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enable: true
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content: 'NanoLimbo'
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# Message sends when player join to server
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joinMessage:
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enable: true
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text: '{"text": "&eWelcome to the Limbo!"}'
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# BossBar displays when player join to server
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# For 1.9+ clients
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bossBar:
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enable: true
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text: '{"text": "Welcome to the Limbo!"}'
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health: 1.0
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# Available colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
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color: PINK
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# Available divisions: SOLID, DASHES_6, DASHES_10, DASHES_12, DASHES_20
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division: SOLID
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# Display title and subtitle
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# For 1.8+ clients
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title:
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enable: true
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# Set title text value empty, if you need only subtitle
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title: '{"text": "&9&lWelcome!"}'
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# Set subtitle text value empty, if you need only title
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subtitle: '{"text": "&6NanoLimbo"}'
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# Fade in time in ticks (1 sec = 20 ticks)
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fadeIn: 10
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# Stay time in ticks
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stay: 100
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# Fade out time in ticks
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fadeOut: 10
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# Player info forwarding support.
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# Available types:
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# - NONE
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# - LEGACY
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# - MODERN
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# - BUNGEE_GUARD
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# Don't use secret if you not use MODERN type
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infoForwarding:
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type: MODERN
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secret: 'JZ64ENIyVhvQ'
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tokens:
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- '<BUNGEE_GUARD_TOKEN>'
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# Read timeout for connections in milliseconds
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readTimeout: 30000
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# Define log level. For production, I'd recommend to use level 2
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# Log levels:
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# 0 - Display only errors
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# 1 - Display errors, warnings
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# 2 - Display errors, warnings, info
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# 3 - Display errors, warnings, info, debug
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debugLevel: 2
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# Warning! Do not touch params of this block, if you not completely sure what is this!
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netty:
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# Use Linux native transport type, if it possible
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useEpoll: true
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# EventLoopGroup threads count
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threads:
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bossGroup: 1
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workerGroup: 4
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# [Experimental]
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# Options to check incoming traffic and kick potentially malicious connections.
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# Take into account that player can send many small packets, for example just moving mouse.
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traffic:
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# If true, then additional handler will be added to channel pipeline
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enable: false
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# Max packet size in bytes
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# Unlimited if -1
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packetSize: 1024
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# How many packets per second allowed for single connection
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# Ignored if -1
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packets: -1
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# How many bytes per second allowed for single connection
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# Ignored if -1
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bytes: 2048 |